From Bohemia Interactive Community
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- Arma 2
- Checks whether the unit is a captive. If the unit is a vehicle, its commander is checked instead. If a unit's captivity level was set as a Boolean, then the returned number is either 0 (for false) or 1 (for true).
- captiveNum unit
- unit: Object
- Return Value:
- Number - anything from 0 to value set by setCaptive alt syntax. A non zero value means captive.
- Example 1:
_captivity = captiveNum _unit;
- Example 2:
_unit setCaptive 1024; hint str captive _unit; //true hint str captiveNum _unit; //1024