camDestroy: Difference between revisions
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|x1= <pre>camDestroy _cam</pre> |= Example 1 | |x1= <pre>camDestroy _cam</pre> |= Example 1 | ||
|x2= <pre> | |||
player cameraeffect ["terminate","back"]; | |||
camDestroy _cam; | |||
</pre> |= Example 2 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[camCreate]] |= See also | | [[camCreate]],[[CameraEffect]] |= See also | ||
}} | }} |
Revision as of 10:15, 9 January 2011
Description
- Description:
- Destroy an object created with camCreate.camDestroy is conducted immediately, the command doesn't wait for camCommit.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
camDestroy _cam
- Example 2:
player cameraeffect ["terminate","back"]; camDestroy _cam;
Additional Information
- See also:
- camCreateCameraEffect
Notes
-
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Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Camera Control
- Scripting Commands ArmA2
- Scripting Commands VBS2