setVehicleAmmo: Difference between revisions
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|x1= <pre>player setVehicleAmmo 0;</pre> |= Example 1 | |x1= <pre>player setVehicleAmmo 0;</pre> |= Example 1 | ||
|x2= <pre>_vehicle setVehicleAmmo | |x2= <pre>_vehicle setVehicleAmmo 1;</pre> |= Example 2 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 07:48, 3 July 2011
Description
- Description:
- Sets how much ammunition (compared to a full state defined by the vehicle type) the vehicle has. The value ranges from 0 to 1.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicleName setVehicleAmmo value
- Parameters:
- vehicleName: Object
- value: Number Range 0 to 1
- Return Value:
- Nothing
Examples
- Example 1:
player setVehicleAmmo 0;
- Example 2:
_vehicle setVehicleAmmo 1;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Ceeeb
- This command does not add magazines to vehicle weapons that normally start with more than one magazine. It can however, remove these magazines.
- Bon_Inf*
- A2:OA v1.59 - Magazines of vehicle turrets are also refilled by this command.
- kju
-
- If you 'unit/vehicle setVehicleAmmo 0;' an unit/vehicle first, you cannot refill it with 'unit/vehicle setVehicleAmmo 1;'.
- You need to execute where the unit is local.
- You need to execute on the effectiveCommander of a vehicle.