Mission Export: Difference between revisions
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<li>Pack addon folder using [[BinPBO]] or other preffered packing tool.</li> | <li>Pack addon folder using [[BinPBO]] or other preffered packing tool. It's recommended '''not''' to binarize it.</li> | ||
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Revision as of 14:10, 8 November 2011
Two export methods are available, both with certain pros and cons. However, Mission format is considered obsolete and lacks any support (e.g. newly introduced features are available only for Addon format).
Mission Format
Older export variant working since Arma: Cold War Assault. Mission PBO contains only mission folder itself and additional options are limited, e.g. you cannot have multiple missions in one fil and in case you need mission specific addon, it has to be created separately.
Multiplayer missions are sent by server to every connected user, occasionally leading to increased bandwidth.
File itself is always named in following format
<mission name>.<world Name>.pbo
Examples:
TopGun.abel.pbo SpyGame.Chernarus.pbo Domino.ProvingGrounds_PMC.pbo
World name matches the class in CfgWorlds.pbo
Installation
Put missions/campaigns in following folders or in folders of the same names in mod subfolders.
Singleplayer Missions
%ROOT%\Missions
Multiplayer Missions
%ROOT%\MPMissions
Campaigns
%ROOT%\Campaigns
Export
Ingame
- When in mission editor, click on Save button.
- Select 'Export to single-missions' or 'Export to multiplayer missions', depending on type of your mission
Mission PBO was created in Missions or MPMissions folder in the game's root.
External
- Pack mission folder using BinPBO or other preffered packing tool.
Addon Format
Template:Versions Armed Assault introduced mission export based on addon structure, giving designers more control of PBO structure. Missions or campaigns can be grouped in single PBO (like official missions) or with other supporting addons like new objects or functions.
Multiplayer missions has to be installed before the game is run.
Installation
Put missions/campaigns in following folder or in folder of the same names in mod subfolders.
%ROOT%\Addons
Export
- Create folder with name of the addon (example: MyMission)
- Copy mission folder into the addon folder (example: MyMission\MissionFolder.World)
- Create Config.cpp in addon folder with CfgMissions class (example: MyMission\config.cpp)
class CfgMissions { class Missions { class MyMissionClass { directory = "MyMission\MissionFolder.World"; }; }; };
- Pack addon folder using BinPBO or other preffered packing tool. It's recommended not to binarize it.
Format Comparison
Feature | Mission Format | Addon Format |
---|---|---|
Ingame Export | Template:task/ | Template:task |
External Export | Template:task/ | Template:task/ |
Multiple missions in one file | Template:task | Template:task/ |
Custom addon in mission file | Template:task | Template:task/ |
Content Authorship | Template:task | Template:task/ |
Localized mission name | Template:task | Template:task/ |
Designer controlled subfolders | Template:task | Template:task/ |
User controlled subfolders | Template:task/ | Template:task |
Ingame download of mission | Template:task/ | Template:task |