ammo: Difference between revisions
Jump to navigation
Jump to search
m (Text replace - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}} {{uc:{{PAGENAME}}}}") |
(Added note about ammo command use with vehicles) |
||
Line 35: | Line 35: | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on February 17, 2012 | |||
<dt class="note">'''[[User:kju|kju]]''' | |||
<dd class="note">'''OA 1.60''': The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle". | |||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 22:38, 17 February 2012
Description
- Description:
- Check how many rounds are left in the currently loaded magazine of the given weapon.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Number = unitName ammo weaponName
- Parameters:
- unitName: Object
- weaponName: String - weapon name. See the topic Category:Weapons for reference about possible values.
- Return Value:
- Number
Examples
- Example 1:
_count = player ammo "M16"
returns 30 in case of a full magazine- Example 2:
_count = player ammo "M203Muzzle"
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on February 17, 2012
- kju
- OA 1.60: The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Weapons
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Take On Helicopters