createAgent: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
Line 1: Line 1:
{{Command|= Comments
{{Command|= Comments
____________________________________________________________________________________________
____________________________________________________________________________________________
Line 9: Line 8:


| Creates an (independent) agent (person) of the given type (type is a name of a subclass of CfgVehicles). If the markers array contains several marker names, the position of a random one is used, otherwise, the given position is used. The unit is placed inside a circle with this position as its center and placement as its radius.
| Creates an (independent) agent (person) of the given type (type is a name of a subclass of CfgVehicles). If the markers array contains several marker names, the position of a random one is used, otherwise, the given position is used. The unit is placed inside a circle with this position as its center and placement as its radius.
Players assigned to an agent using [[setPlayable]] will be able to control the agent, operate weapons and other actions, but will not be able to access their inventory using the gear screen.


Special properties can be: "NONE" and "FORM". |= Description
Special properties can be: "NONE" and "FORM". |= Description

Revision as of 11:49, 26 April 2012

Hover & click on the images for description

Description

Description:
Creates an (independent) agent (person) of the given type (type is a name of a subclass of CfgVehicles). If the markers array contains several marker names, the position of a random one is used, otherwise, the given position is used. The unit is placed inside a circle with this position as its center and placement as its radius. Players assigned to an agent using setPlayable will be able to control the agent, operate weapons and other actions, but will not be able to access their inventory using the gear screen. Special properties can be: "NONE" and "FORM".
Groups:
Uncategorised

Syntax

Syntax:
Object = createAgent [type, position, markers, placement, special]
Parameters:
[type, position, markers, placement, special]: Array
type: String from CfgVehicles
position: Array (Position format)
markers: Array
placement: Number radius
special: String "None", or "Form"
Return Value:
Object

Examples

Example 1:
agent = createAgent ["SoldierWB", position player, [], 0, "FORM"]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section