BIS fnc addRespawnInventory: Difference between revisions
Jump to navigation
Jump to search
inventory: String - CfgRespawnInventory class Return Value:
Array in format [target,id] (used in BIS_fnc_removeRespawnInventory)
m (Created page with "{{Function|= Comments ____________________________________________________________________________________________ | arma3 |= Game name |0.74|= Game version |eff= global |= __...") |
mNo edit summary |
||
Line 15: | Line 15: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [<target>,<inventory>] | | [<target>,<inventory>] call BIS_fnc_addRespawnInventory; |= Syntax | ||
|p1= '''target''': Receiver of the respawn loadout | |p1= '''target''': Receiver of the respawn loadout |
Revision as of 09:02, 31 July 2013
Description
- Description:
- Add a respawn inventory for respawn menu. Available loadouts are defined in CfgRespawnInventory in Description.ext.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [<target>,<inventory>] call BIS_fnc_addRespawnInventory;
- Parameters:
- target: Receiver of the respawn loadout
- Namespace - use missionNamespace to add the loadout to everyone
- Side
- Group
- Object
Examples
- Example 1:
[west, "WEST1"] call BIS_fnc_addRespawnInventory;
- Example 2:
[missionNamespace,"ATSniper"] call BIS_fnc_addRespawnInventory;
Additional Information
- See also:
- Arma 3 Respawn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note