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| Remove weapon from a unit. | | Remove weapon from a unit. The unit must be [[local]]. For a global version of this command see [[removeWeaponGlobal]]. | ||
'''Note''': It is possible to create invalid combinations with this command (ie, attempting to remove a weapon that a unit does not possess). When doing so, application behaviour is undefined. |= Description | '''Note''': It is possible to create invalid combinations with this command (ie, attempting to remove a weapon that a unit does not possess). When doing so, application behaviour is undefined. |= Description | ||
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| | | unit '''removeWeapon''' weapon |= Syntax | ||
|p1= | |p1= unit: [[Object]] - unit or vehicle |= Parameter 1 | ||
|p2= | |p2= weapon: [[String]] - weapon class name |= Parameter 2 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
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|x1= <code>[[player]] removeWeapon " | |x1= <code>[[player]] [[removeWeapon]] "BAF_L85A2_RIS_SUSAT";</code> |= Example 1 | ||
|x2= <code>An_2 [[removeWeapon]] "M240_veh";</code> |= Example 2 | |||
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| [[addWeapon]], [[removeAllWeapons]] |= See also | | [[removeWeaponGlobal]], [[addWeapon]], [[removeAllWeapons]] |= See also | ||
}} | }} |
Revision as of 11:36, 7 August 2013
Description
- Description:
- Remove weapon from a unit. The unit must be local. For a global version of this command see removeWeaponGlobal. Note: It is possible to create invalid combinations with this command (ie, attempting to remove a weapon that a unit does not possess). When doing so, application behaviour is undefined.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit removeWeapon weapon
- Parameters:
- unit: Object - unit or vehicle
- weapon: String - weapon class name
- Return Value:
- Nothing
Examples
- Example 1:
player removeWeapon "BAF_L85A2_RIS_SUSAT";
- Example 2:
An_2 removeWeapon "M240_veh";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- CTD may occur in certain conditions: when shooter is AI and is currently shooting at target in some proximity (tested with M136 on ACE 1.08 and Compact Fix 1.14H+). Even "dropweapon" action may cause CTD with AI. --zGuba 14:30, 27 May 2009 (CEST)
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Unit Control
- Command Group: Weapons
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters