weaponsItems: Difference between revisions

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| '''weaponsItems''' vehicle |= Syntax
| '''weaponsItems''' vehicle |= Syntax


|p1= vehicle: [[Object]] |= Parameter 1
|p1= vehicle: [[Object]] - unit or vehicle |= Parameter 1


| [[Array]] - Example: <nowiki>[["arifle_MX_ACO_pointer_F","","acc_pointer_IR","optic_Aco",["30Rnd_65x39_caseless_mag",29]],["hgun_P07_F","","","",["16Rnd_9x21_Mag",16]]]</nowiki>|= RETURNVALUE  
| [[Array]] |= RETURNVALUE  




|x1= <code></code>|= EXAMPLE1  
|x1= [[Image:Weaponsitems.jpg|200px|right|border]]<code>[[hint]] [[str]] [[weaponsItems]] [[player]];
/*
[
[ //=PRIMARY=
"arifle_MX_ACO_pointer_F", //weapon
"muzzle_snds_H", //suppressor
"acc_pointer_IR", //laser
"optic_Aco", //optics
[ //loaded magazine
"30Rnd_65x39_caseless_mag", //mag type
30 //mag ammo count
]
],[ //=SECONDARY=
"launch_NLAW_F",
"",
"",
"",
[
"NLAW_F",
1
]
],[ //=HANDGUN=
"hgun_P07_F",
"muzzle_snds_L",
"",
"",
[
"16Rnd_9x21_Mag",
11
]
]
]
<nowiki>*/</nowiki></code>|= EXAMPLE1  


|x2= <code>[[hint]] [[str]] [[weaponsItems]] [[vehicle]] [[player]];
/*
[
[
"gatling_30mm",
"",
"",
"",
[
"250Rnd_30mm_HE_shells",
250
]
],[
"missiles_SCALPEL",
"",
"",
"",
[
"8Rnd_LG_scalpel",
8
]
],[
"rockets_Skyfire",
"",
"",
"",
[
"38Rnd_80mm_rockets",
38
]
]
]
<nowiki>*/</nowiki></code>
|= EXAMPLE2
____________________________________________________________________________________________
____________________________________________________________________________________________


| |= SEEALSO  
| [[primaryWeapon]], [[secondaryWeapon]], [[handgunWeapon]], [[addPrimaryWeaponItem]], [[addSecondaryWeaponItem]], [[addHandgunItem]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 15:06, 10 August 2013

Hover & click on the images for description

Description

Description:
Returns an array with subarrays contains class names and also names of connected items of all the vehicle's weapons.
Groups:
Uncategorised

Syntax

Syntax:
weaponsItems vehicle
Parameters:
vehicle: Object - unit or vehicle
Return Value:
Array

Examples

Example 1:
Weaponsitems.jpg
hint str weaponsItems player;

/* [ [ //=PRIMARY= "arifle_MX_ACO_pointer_F", //weapon "muzzle_snds_H", //suppressor "acc_pointer_IR", //laser "optic_Aco", //optics [ //loaded magazine "30Rnd_65x39_caseless_mag", //mag type 30 //mag ammo count ] ],[ //=SECONDARY= "launch_NLAW_F", "", "", "", [ "NLAW_F", 1 ] ],[ //=HANDGUN= "hgun_P07_F", "muzzle_snds_L", "", "", [ "16Rnd_9x21_Mag", 11 ] ] ]

*/
Example 2:
hint str weaponsItems vehicle player; /* [ [ "gatling_30mm", "", "", "", [ "250Rnd_30mm_HE_shells", 250 ] ],[ "missiles_SCALPEL", "", "", "", [ "8Rnd_LG_scalpel", 8 ] ],[ "rockets_Skyfire", "", "", "", [ "38Rnd_80mm_rockets", 38 ] ] ] */

Additional Information

See also:
primaryWeaponsecondaryWeaponhandgunWeaponaddPrimaryWeaponItemaddSecondaryWeaponItemaddHandgunItem

Notes

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Notes

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