getPos: Difference between revisions
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| Returns the object position in format [[Position]]. |= Description | | Returns the object position in format [[Position]]. Z value is height over the surface underneath. |= Description | ||
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| [[Array]] - format [[Position]] |= Return value | | [[Array]] - format [[Position]] |= Return value | ||
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|x1 = <code> | |x1 = <code>[[getPos]] [[player]] </code> |= Example1 | ||
|x2 = <code>//getPos vs. other methods (over sea) | |||
[[diag_log]] [[getPos]] ship; //[2412.01,6036.33,-0.839965] | |||
[[diag_log]] [[getPosATL]] ship; //[2412.01,6036.33,19.4266] | |||
[[diag_log]] [[getPosASL]] ship; //[2412.01,6036.33,-0.920066] | |||
[[diag_log]] [[getPosASLW]] ship; //[2412.01,6036.33,-0.865981] | |||
[[diag_log]] [[visiblePosition]] ship; //[2412.02,6036.33,-0.837952] | |||
[[diag_log]] [[visiblePositionASL]] ship; //[2412.02,6036.33,-0.91798] | |||
[[diag_log]] [[position]] ship; //[2412.01,6036.33,-0.839965]</code>|= Example2 | |||
|x3 = <code>//getPos vs. other methods (over land) | |||
[[diag_log]] [[getPos]] car; //[2508.64,5681.47,0.0609589] | |||
[[diag_log]] [[getPosATL]] car; //[2508.64,5681.47,0.0356369] | |||
[[diag_log]] [[getPosASL]] car; //[2508.64,5681.47,71.718] | |||
[[diag_log]] [[getPosASLW]] car; //[2508.64,5681.47,71.718] | |||
[[diag_log]] [[visiblePosition]] car; //[2508.64,5681.47,0.0609512] | |||
[[diag_log]] [[visiblePositionASL]] car; //[2508.64,5681.47,71.718] | |||
[[diag_log]] [[position]] car; //[2508.64,5681.47,0.0609589]</code>|= Example3 | |||
| [[setPos]], [[position]], [[getPosATL]], [[getPosASL]], [[getPosASLW]], [[visiblePosition]], [[visiblePositionASL]], [[getMarkerPos]] |= See also | | [[setPos]], [[position]], [[getPosATL]], [[getPosASL]], [[getPosASLW]], [[visiblePosition]], [[visiblePositionASL]], [[getMarkerPos]] |= See also | ||
Revision as of 18:50, 21 August 2013
Description
- Description:
- Returns the object position in format Position. Z value is height over the surface underneath.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Array = getPos object
- Parameters:
- object: Object; since VBS2 1.24: Location
- Return Value:
- Array - format Position
Examples
- Example 1:
getPos player
- Example 2:
//getPos vs. other methods (over sea) diag_log getPos ship; //[2412.01,6036.33,-0.839965] diag_log getPosATL ship; //[2412.01,6036.33,19.4266] diag_log getPosASL ship; //[2412.01,6036.33,-0.920066] diag_log getPosASLW ship; //[2412.01,6036.33,-0.865981] diag_log visiblePosition ship; //[2412.02,6036.33,-0.837952] diag_log visiblePositionASL ship; //[2412.02,6036.33,-0.91798] diag_log position ship; //[2412.01,6036.33,-0.839965]
- Example 3:
//getPos vs. other methods (over land) diag_log getPos car; //[2508.64,5681.47,0.0609589] diag_log getPosATL car; //[2508.64,5681.47,0.0356369] diag_log getPosASL car; //[2508.64,5681.47,71.718] diag_log getPosASLW car; //[2508.64,5681.47,71.718] diag_log visiblePosition car; //[2508.64,5681.47,0.0609512] diag_log visiblePositionASL car; //[2508.64,5681.47,71.718] diag_log position car; //[2508.64,5681.47,0.0609589]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 16 Feb, 2007
- Dr_Eyeball
- getPos obj select 2 might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for getPosASL. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.
- Posted on 14 Dec, 2010
- disat
- This command returns a PositionAGL. Apparently, Position and PositionAGL are the same thing.
- Posted on 6 Feb, 2011
- Hduregger
- The z height returned changes dynamically with the height of waves beneath the object, if the object is located over sea. The z height returned by getPosATL and getPosASL does not change like this. This was tested by continuously retrieving the position of a static object, like the cross in the empty/corpses category, placed over sea or land. getPos behaves similar to _obj modelToWorld [0.0, 0.0, 0.0] but it does not give the same result, therefore (_obj modelToWorld [0.0, 0.0, 0.0]) != (getPos _obj).
- Posted on 23 Nov, 2011
- Tankbuster
- You can use getPos and setPos on triggers.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters