engineOn: Difference between revisions

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|1.9|= Game version
|1.9|= Game version
|arg= local |= Arguments in MP
|eff= global |= Effects in MP
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| Activates and deactivates the engine of a vehicle. |= Description
| Activates and deactivates the engine of a vehicle. This command has to be executed where vehicle is [[local]].
 
NOTE: Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while. |= Description
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|x1= <pre>?!(EngineOn _jeep) : _jeep engineOn true</pre> |= Example 1
|x1= <code>?!([[engineOn]] _jeep) : _jeep [[engineOn]] [[true]]</code> |= Example 1
 
|x2= <code>[[if]] ([[local]] [[vehicle]] [[player]]) [[then]] {
[[vehicle]] [[player]] [[engineOn]] [[true]];
} [[else]] {
[[hint]] "Get in the driver seat, soldier!";
};</code> |= Example 2
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Revision as of 20:11, 30 August 2013

Hover & click on the images for description

Description

Description:
Activates and deactivates the engine of a vehicle. This command has to be executed where vehicle is local. NOTE: Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while.
Groups:
Uncategorised

Syntax

Syntax:
vehicle engineOn state
Parameters:
vehicle: Object
state: Boolean - true to turn the engine on, false to turn it off
Return Value:
Nothing

Examples

Example 1:
?!(engineOn _jeep) : _jeep engineOn true
Example 2:
if (local vehicle player) then { vehicle player engineOn true; } else { hint "Get in the driver seat, soldier!"; };

Additional Information

See also:
isEngineOn

Notes

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Notes

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