createSoundSource: Difference between revisions
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http://community.bistudio.com/wiki?title=createSoundSource&action=edit | http://community.bistudio.com/wiki?title=createSoundSource&action=edit | ||
|1.00|= Game version | |1.00|= Game version | ||
|arg= global |= Arguments in MP | |||
|eff= global |= Effects in MP | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Line 13: | Line 17: | ||
|p1= [type, position, markers, placement]: [[Array]] |= Parameter 1 | |p1= [type, position, markers, placement]: [[Array]] |= Parameter 1 | ||
|p2= type: [[String]] as per CfgVehicles |= Parameter 2 | |p2= type: [[String]] as per [[CfgVehicles]] |= Parameter 2 | ||
|p3= position: [[Position]] |= Parameter 3 | |p3= position: [[Position]] |= Parameter 3 | ||
|p4= markers: [[Array]] |= Parameter 4 | |p4= markers: [[Array]] |= Parameter 4 | ||
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>_soundSource<nowiki> =</nowiki> createSoundSource ["LittleDog", [[position]] [[player]], [], 0]</code> |= Example 1 | |x1= <code>_soundSource<nowiki> =</nowiki> [[createSoundSource]] ["LittleDog", [[position]] [[player]], [], 0]</code> |= Example 1 | ||
|x2= <code>[] spawn { | |||
_alarm = [[createSoundSource]] ["Sound_Alarm", [[position]] [[player]], [], 0]; //starts alarm | |||
[[sleep]] 10; | |||
[[deleteVehicle]] _alarm; //stops alarm | |||
};</code> |= Example 2 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[playSound]], [[say]], [[playMusic]] |= See also | | [[playSound]], [[playSound3D]], [[sideRadio]], [[say]], [[say2D]], [[say3D]], [[playMusic]]|= See also | ||
}} | }} |
Revision as of 11:32, 29 September 2013
Description
- Description:
- Creates a sound source of the given type (type is the name of the subclass of CfgVehicles). If the markers array contains several marker names, the position of a random one is used, otherwise, the given position is used. The sound source is placed inside a circle with this position as its center and placement as its radius.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Object = createSoundSource [type, position, markers, placement]
- Parameters:
- [type, position, markers, placement]: Array
- type: String as per CfgVehicles
- position: Position
- markers: Array
- placement: Number. radius
- Return Value:
- Object
Examples
- Example 1:
_soundSource = createSoundSource ["LittleDog", position player, [], 0]
- Example 2:
[] spawn { _alarm = createSoundSource ["Sound_Alarm", position player, [], 0]; //starts alarm sleep 10; deleteVehicle _alarm; //stops alarm };
Additional Information
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Command Group: Sounds
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters