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| The name given to a unit using the [[setIdentity]] instruction or selected randomly by the game engine if [[setIdentity]] has not been used on the unit.
| The name given to a unit using the [[setIdentity]] instruction or selected randomly by the game engine if [[setIdentity]] has not been used on the unit. Since Arma 3 [[setName]] can be used on a person to set [[name]].


If used on vehicle, name of first crew member (in order commander, driver, gunner).
If used on vehicle, name of first crew member (in order commander, driver, gunner).


If used on an object, "Error: No unit" is being returned. |= Description
If used on an object, "Error: No unit" is being returned. |= Description
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| [[String]] <nowiki>=</nowiki> '''name''' object |= Syntax
| [[String]] <nowiki>=</nowiki> '''name''' object |= Syntax


|p1= object: [[Object]] |= Parameter 1
|p1= object: [[Object]] or [[Location]]|= Parameter 1


| [[String]] |= Return value
| [[String]] |= Return value
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| |= See also
| [[profileName]], [[setName]] |= See also


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Revision as of 00:42, 4 October 2013

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Description

Description:
The name given to a unit using the setIdentity instruction or selected randomly by the game engine if setIdentity has not been used on the unit. Since Arma 3 setName can be used on a person to set name. If used on vehicle, name of first crew member (in order commander, driver, gunner). If used on an object, "Error: No unit" is being returned.
Groups:
Uncategorised

Syntax

Syntax:
String = name object
Parameters:
object: Object or Location
Return Value:
String

Examples

Example 1:
_name = name vehicle player

Additional Information

See also:
profileNamesetName

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 10:56
hardrock
Notes from before the conversion: Name will return an error for units that have been dead for more than a few seconds.
Posted on December 15, 2006 - 05:27
Kronzky
To return the name of the unit that was given in the editor's "name" field, call up the unit's object in a format statement: hint format["Unit's name: %1",_unitobject]
Posted on April 14, 2009
alef
Will return Error: No vehicle for JIP players in init.sqf, if no sleep were performed

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