setSkill: Difference between revisions
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Ondrejkuzel (talk | contribs) m (AI category) |
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:AI]] | |||
[[Category:Scripting Commands|SETSKILL]] | [[Category:Scripting Commands|SETSKILL]] | ||
[[Category:Scripting Commands OFP 1.96|SETSKILL]] | [[Category:Scripting Commands OFP 1.96|SETSKILL]] |
Revision as of 14:29, 26 November 2013
Description
- Description:
- Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicleName setSkill skill
- Parameters:
- vehicleName: Object
- skill: Number Range 0 to 1
- Return Value:
- Nothing
Examples
- Example 1:
_hero setskill 1
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 12:01
- hardrock
- Notes from before the conversion:
Approximate ranges are:
- Novice < 0.25
- Rookie >= 0.25 and <= 0.45
- Recruit > 0.45 and <= 0.65
- Veteran > 0.65 and <= 0.85
- Expert > 0.85
- Posted on June 30, 2007 - 21:16
- Kronzky
- If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- AI
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters