allMapMarkers: Difference between revisions
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} | } | ||
} [[forEach]] [[allMapMarkers]];</code> |= EXAMPLE2 | } [[forEach]] [[allMapMarkers]];</code> |= EXAMPLE2 | ||
|x3= <code>[[if]] (_someString [[in]] [[allMapMarkers]]) [[then]] { | |||
[[hint]] (_someString [[valuea_plus_valueb|+]] " is a valid marker name"); | |||
}; | |||
</code> |= EXAMPLE3 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 09:48, 22 March 2014
Description
- Description:
- Return all markers in map.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_markers = allMapMarkers;
returns: ["marker1","_USER_DEFINED #2/0"]- Example 2:
{ private "_a"; _a = toArray _x; _a resize 15; if (toString _a == "_USER_DEFINED #") then { deleteMarker _x; } } forEach allMapMarkers;
- Example 3:
if (_someString in allMapMarkers) then { hint (_someString + " is a valid marker name"); };
Additional Information
- See also:
- createMarkerdeleteMarker
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on March 17, 2014
- Waffle SS.
- A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
- Posted on March 17, 2014
- Killzone_Kid
- To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.