setLightIntensity: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 36: | Line 36: | ||
<dl class='command_description'> | <dl class='command_description'> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on Mar 24, 2014 - 23:37 | |||
<dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note">In ArmA3 ver1.14 [[setLightIntensity]] will overwrite the previous effect processed by [[setLightBrightness]] on the same light source, vice versa. And both of them currently play the same role on brightness, for example: <code>_light [[setLightIntensity]] 3000;// same as _light [[setLightBrightness]] 1;</code> | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 16:36, 24 March 2014
Description
- Description:
- Sets intensity of light.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
Additional Information
- See also:
- setLightAmbientsetLightColorlightAttachObjectsetLightBrightnesssetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on Mar 24, 2014 - 23:37
- ffur2007slx2_5
- In ArmA3 ver1.14 setLightIntensity will overwrite the previous effect processed by setLightBrightness on the same light source, vice versa. And both of them currently play the same role on brightness, for example:
_light setLightIntensity 3000;// same as _light setLightBrightness 1;