crew: Difference between revisions
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SilentSpike (talk | contribs) (Added note on use with various objects) |
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[[User:Ofpwarior|Ofpwarior]] 11:28, 3 February 2010 | [[User:Ofpwarior|Ofpwarior]] 11:28, 3 February 2010 | ||
<dd class="notedate">Posted on 1 June, 2014 - 18:17 | |||
<dt class="note">'''[[User:SilentSpike|SilentSpike]]'''<dd class="note"> | |||
The [[crew]] command will return an empty array if the object has no crew - this includes objects that can't hold crew. If used on a man or module it will return an array containing that object. | |||
[[User:SilentSpike|SilentSpike]] 18:17, 1 June 2014 | |||
Revision as of 18:17, 1 June 2014
Description
- Description:
- Returns the crew (both dead and alive) of the given vehicle.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Array = crew vehicleName
- Parameters:
- vehicleName: Object
- Return Value:
- Array - An array with all units in the vehicle is returned.
Examples
- Example 1:
player in (crew _tank)
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 2 January, 2007 - 13:10
- UNN
-
The crew command will only return a single gunner. If the vehicle has occupied, multiple turrets. See this discussion on the official forums, for an alternative: Need an array with a vehicle's cargo unitsSince version 1.08 all gunners are now returned by the Crew command. UNN 11:23, 1 July 2007 (CEST) - Posted on 3 February, 2010 - 11:28
- Ofpwarior
- The crew command will return crew in order [driver,gunner,commander,turrets,cargo] Ofpwarior 11:28, 3 February 2010
- Posted on 1 June, 2014 - 18:17
- SilentSpike
- The crew command will return an empty array if the object has no crew - this includes objects that can't hold crew. If used on a man or module it will return an array containing that object. SilentSpike 18:17, 1 June 2014
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Command Group: Vehicle Assignment
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters