mapAnimAdd: Difference between revisions
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<dd class="notedate">Posted on 05:26, 2 February 2007</dd> | |||
<dt class="note">'''[[User:Ceeeb|Ceeeb]]''' | <dt class="note">'''[[User:Ceeeb|Ceeeb]]''' | ||
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Revision as of 04:55, 14 June 2014
Description
- Description:
- Add next frame to map animation.
- Groups:
- Uncategorised
Syntax
- Syntax:
- mapAnimAdd [time, zoom, position]
- Parameters:
- [time, zoom, position]: Array
- time: Number
- zoom: Number
- position: Array or Object - formats: Position2D, Position3D, Object
- Return Value:
- Nothing
Examples
- Example 1:
mapAnimAdd [1, 0.1, markerPos "anim1"]; mapAnimCommit;
- Example 2:
mapAnimAdd [3, 0.01, player]; mapAnimCommit;
Additional Information
- See also:
- mapAnimClearmapAnimCommitmapAnimDonectrlMapAnimAddctrlMapAnimClearctrlMapAnimCommitctrlMapAnimDone
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 05:26, 2 February 2007
- Ceeeb
- In OFP v1.96, the mapAnim series of commands, together with forceMap can only be used in the intro and mission, as it is not possible to access the map from the outro. (not checked, sourced from an old copy of the OFPEC comref)
Bottom Section
Categories:
- Scripting Commands
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: GUI Control
- Introduced with Operation Flashpoint version 1.27
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters