preprocessFile: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) mNo edit summary |
No edit summary |
||
Line 54: | Line 54: | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
Essentially what the preprocessFile command does is it refers to the contents of a file as a string:<br/> | |||
Example 1: | |||
<br/>boop.html: | |||
<code><t align = 'center' valign = 'middle' shadow = '0' size = '2'>structured text</t></code> | |||
init.sqf: | |||
<code>_text = [[parseText]] preprocessFile "boop.html"; | |||
hint _text; | |||
</code><br/> | |||
This is especially useful for long strings, and it works on files with any file extension as long as they can be edited with a text editor. | |||
<br/> | |||
Example 2: | |||
<br/> | |||
init.sqf: <br/> | |||
<code>hint preprocessFile "description.ext"; | |||
[[copyToClipboard]] preprocessFile "mission.sqm"; | |||
</code> | |||
The above is all valid. However, using *.jpg or any other files saved in an image format is not possible. |
Revision as of 17:17, 25 July 2014
Description
- Description:
- Reads and processes the content of the specified file. Preprocessor is C-like, supports comments using // or /* and */ and macros defined with #define.
Due to the hard-drive access this command executes (and the lack of caching) this command should not be used in time-critical script loops. - Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_content=preprocessFile "myFunction.sqf"
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on March 4, 2008
- Alef
- File path is always relative to mission directory. If script dir\a.sqf includes dir\b.sqf, use "dir\b.sqf" and not "b.sqf".
- Posted on July 8, 2011
- kju
- Use preprocessFileLineNumbers instead as it provides more context information on error.
- Posted on December 17, 2013
- Killzone_Kid
- The main difference between preprocessFile and preprocessFileLineNumbers is that the latter adds #line directive to the target file, which allows to log the __LINE__ error happened at and the __FILE__ error happened in.
Bottom Section
Essentially what the preprocessFile command does is it refers to the contents of a file as a string:
Example 1:
boop.html:
<t align = 'center' valign = 'middle' shadow = '0' size = '2'>structured text</t>
init.sqf:
_text = parseText preprocessFile "boop.html";
hint _text;
This is especially useful for long strings, and it works on files with any file extension as long as they can be edited with a text editor.
Example 2:
init.sqf:
hint preprocessFile "description.ext";
copyToClipboard preprocessFile "mission.sqm";
The above is all valid. However, using *.jpg or any other files saved in an image format is not possible.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.85
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters