BIS fnc setUnitInsignia: Difference between revisions
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m (note modified, fnc has global effect rather than local effect.) |
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<dt class="note>'''[[User:Sxp2hiiigh|Sxp2hiiigh]]''' | <dt class="note>'''[[User:Sxp2hiiigh|Sxp2hiiigh]]''' | ||
<dd class="note">Multiplayer locality (As of Arma 3 v1.24): | <dd class="note">Multiplayer locality (As of Arma 3 v1.24): | ||
<br> | <br>Effect of this function is global, it should be executed consistently for JIP otherwise insignias are gone after respawn, so they have to be reapplied afterwards (On all machines again). | ||
<br> | <br> | ||
This would apply insignia "111thID" to player unit on all machines (incl. Join In Progress): | This would apply insignia "111thID" to player unit on all machines (incl. Join In Progress): |
Revision as of 07:39, 29 July 2014
Description
- Description:
/* Description: Set unit inisgnia (e.g., should insignia on soldiers) Parameter(s): 0: OBJECT 2: STRING - CfgUnitInsignia class Returns: BOOL - true if insignia was set */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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Notes
- Posted on July 28, 2014 - 12:58 (UTC)
- Sxp2hiiigh
- Multiplayer locality (As of Arma 3 v1.24):
Effect of this function is global, it should be executed consistently for JIP otherwise insignias are gone after respawn, so they have to be reapplied afterwards (On all machines again).
This would apply insignia "111thID" to player unit on all machines (incl. Join In Progress):[[ player, "111thID"], "BIS_fnc_setUnitInsignia", nil, true, true] call BIS_fnc_MP;
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