BIS fnc setUnitInsignia: Difference between revisions

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m (eg & ag)
m (note modified, fnc has global effect rather than local effect.)
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<dt class="note>'''[[User:Sxp2hiiigh|Sxp2hiiigh]]'''
<dt class="note>'''[[User:Sxp2hiiigh|Sxp2hiiigh]]'''
<dd class="note">Multiplayer locality (As of Arma 3 v1.24):
<dd class="note">Multiplayer locality (As of Arma 3 v1.24):
<br>- Effects of this function are local, it must be executed on all machines.
<br>Effect of this function is global, it should be executed consistently for JIP otherwise insignias are gone after respawn, so they have to be reapplied afterwards (On all machines again).
<br>- Insignias are gone after respawn, they have to be reapplied afterwards (On all machines again).
<br>
<br>
This would apply insignia "111thID" to player unit on all machines (incl. Join In Progress):
This would apply insignia "111thID" to player unit on all machines (incl. Join In Progress):

Revision as of 07:39, 29 July 2014


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Description

Description:
/*

	Description:
	Set unit inisgnia (e.g., should insignia on soldiers)

	Parameter(s):
		0: OBJECT
		2: STRING - CfgUnitInsignia class

	Returns:
	BOOL - true if insignia was set
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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Notes

Posted on July 28, 2014 - 12:58 (UTC)
Sxp2hiiigh
Multiplayer locality (As of Arma 3 v1.24):
Effect of this function is global, it should be executed consistently for JIP otherwise insignias are gone after respawn, so they have to be reapplied afterwards (On all machines again).
This would apply insignia "111thID" to player unit on all machines (incl. Join In Progress): [[ player, "111thID"], "BIS_fnc_setUnitInsignia", nil, true, true] call BIS_fnc_MP;

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