scudState: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
Line 24: Line 24:
____________________________________________________________________________________________
____________________________________________________________________________________________
   
   
|x1= <pre>? scudState _scudOne >= 3 : hint "RUN!!!!"</pre> |= Example 1
|x1= <pre>if ((scudState _scud) == 3) exitWith
{
player sideChat format ["SCUD Launch status: Missile Ignition"];
};</pre> |= Example 1
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 00:38, 28 August 2014

Hover & click on the images for description

Description

Description:
Current state of given Scud launcher. Following states are recognized:
  • 0 - No activity
  • 1 - Launch preparation,
  • 2 - Launch prepared
  • 3 - Ignition
  • 4 - Launched.
Groups:
Uncategorised

Syntax

Syntax:
Number = scudState scudName
Parameters:
scudName: Object
Return Value:
Number

Examples

Example 1:
if ((scudState _scud) == 3) exitWith 
{ 
player sideChat format ["SCUD Launch status: Missile Ignition"];
};

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Non-integral values are used to indicate transition between states.
Posted on August 4, 2006 - 10:58
hardrock
Notes from before the conversion: This command does not make the scud do anything. It simply checks to see what state the scud is in. To make the scud be upright or launch you need to use an action. e.g. scud1 action ["scud launch"]
  • Make sure either the scud launcher has a crew inside or you use the game logic to perform actions. -firefly2442

Bottom Section