scudState: Difference between revisions
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|x1= <pre> | |x1= <pre>if ((scudState _scud) == 3) exitWith | ||
{ | |||
player sideChat format ["SCUD Launch status: Missile Ignition"]; | |||
};</pre> |= Example 1 | |||
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Revision as of 00:38, 28 August 2014
Description
- Description:
- Current state of given Scud launcher. Following states are recognized:
- 0 - No activity
- 1 - Launch preparation,
- 2 - Launch prepared
- 3 - Ignition
- 4 - Launched.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
if ((scudState _scud) == 3) exitWith { player sideChat format ["SCUD Launch status: Missile Ignition"]; };
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Non-integral values are used to indicate transition between states.
- Posted on August 4, 2006 - 10:58
- hardrock
- Notes from before the conversion:
This command does not make the scud do anything.
It simply checks to see what state the scud is in.
To make the scud be upright or launch you need to use an action.
e.g. scud1 action ["scud launch"]
- Make sure either the scud launcher has a crew inside or you use the game logic to perform actions. -firefly2442
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.30
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters