ctrlMapAnimAdd: Difference between revisions
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| [[mapAnimAdd]], [[mapAnimClear]], [[mapAnimCommit]], [[mapAnimDone]], [[ctrlMapAnimClear]], [[ctrlMapAnimCommit]], | | [[mapAnimAdd]], [[mapAnimClear]], [[mapAnimCommit]], [[mapAnimDone]], [[ctrlMapAnimClear]], [[ctrlMapAnimCommit]], [[ctrlMapAnimDone]] |= See also | ||
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Revision as of 07:44, 11 September 2014
Description
- Description:
- Adds the next frame to the map animation.
- Groups:
- Uncategorised
Syntax
- Syntax:
- map ctrlMapAnimAdd [time, zoom, position]
- Parameters:
- map: Control
- [time, zoom, position]: Array
- time: Number
- zoom: Number
- position: Array or Object - formats: Position2D, Position3D, Object
- Return Value:
- Nothing
Examples
- Example 1:
_map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]; ctrlMapAnimCommit _map;
- Example 2:
- Centre map on player:
_ctrl ctrlMapAnimAdd [0, 0.05, player]; ctrlMapAnimCommit _ctrl;
Additional Information
- See also:
- mapAnimAddmapAnimClearmapAnimCommitmapAnimDonectrlMapAnimClearctrlMapAnimCommitctrlMapAnimDone
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 17:11, 9 March 2010
- besselinksjm
- Besides Position2D, both Objects and Position3D work.