switchLight: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
(example)
Line 20: Line 20:
|x1 = <code>([[object]] 12345) switchLight "off" </code>|=
|x1 = <code>([[object]] 12345) switchLight "off" </code>|=
|x2 = <code>[[nearestObject]]  [player, "Streetlamp"] switchLight "OFF" </code>|=
|x2 = <code>[[nearestObject]]  [player, "Streetlamp"] switchLight "OFF" </code>|=
|x3 = <code>[[if]] ([[count]] [[allMissionObjects]] "StreetLamp" == 0) [[then]] {
[[hint]] "Objects compatible with 'switchLight' are not found.";
} [[else]] {
[[hint]] "'switchLight' compatible objects are found!";
};</code>|=


| [[lightIsOn]] |= See also
| [[lightIsOn]] |= See also

Revision as of 12:58, 23 September 2014

Hover & click on the images for description

Description

Description:
Controls whether a lamp is lit or not. Only for working with CfgNonAIVehicles class "StreetLamp".
Groups:
Uncategorised

Syntax

Syntax:
lamp switchLight mode
Parameters:
lamp: Object
mode: String - Mode can be: "ON", "OFF" or "AUTO" (Lamp is on only during nighttime , default)
Return Value:
Nothing

Examples

Example 1:
(object 12345) switchLight "off"
Example 2:
nearestObject [player, "Streetlamp"] switchLight "OFF"
Example 3:
if (count allMissionObjects "StreetLamp" == 0) then { hint "Objects compatible with 'switchLight' are not found."; } else { hint "'switchLight' compatible objects are found!"; };

Additional Information

See also:
lightIsOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on January 23, 2010
vasek7
If you want turn street lamp off in ArmA2, the syntax is:
ID959522=position player nearestObject 959522
ID959522 switchLight "off"
Posted on September 16, 2013
Killzone_Kid
In ArmA3 this command is broken [1], use setHit instead: _lamp = nearestObject [player, "Lamps_base_F"]; _lamp setHit ["light_1_hitpoint", 0.97]; //off _lamp setHit ["light_1_hitpoint", 0]; //on Switch all lights off in the 500 radius of player: { _x setHit ["light_1_hitpoint", 0.97]; _x setHit ["light_2_hitpoint", 0.97]; _x setHit ["light_3_hitpoint", 0.97]; _x setHit ["light_4_hitpoint", 0.97]; } forEach nearestObjects [player, [ "Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F" ], 500];

Bottom Section