switchLight: Difference between revisions
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|x1 = <code>([[object]] 12345) switchLight "off" </code>|= | |x1 = <code>([[object]] 12345) switchLight "off" </code>|= | ||
|x2 = <code>[[nearestObject]] [player, "Streetlamp"] switchLight "OFF" </code>|= | |x2 = <code>[[nearestObject]] [player, "Streetlamp"] switchLight "OFF" </code>|= | ||
|x3 = <code>[[if]] ([[count]] [[allMissionObjects]] "StreetLamp" == 0) [[then]] { | |||
[[hint]] "Objects compatible with 'switchLight' are not found."; | |||
} [[else]] { | |||
[[hint]] "'switchLight' compatible objects are found!"; | |||
};</code>|= | |||
| [[lightIsOn]] |= See also | | [[lightIsOn]] |= See also |
Revision as of 12:58, 23 September 2014
Description
- Description:
- Controls whether a lamp is lit or not. Only for working with CfgNonAIVehicles class "StreetLamp".
- Groups:
- Uncategorised
Syntax
- Syntax:
- lamp switchLight mode
- Parameters:
- lamp: Object
- mode: String - Mode can be: "ON", "OFF" or "AUTO" (Lamp is on only during nighttime , default)
- Return Value:
- Nothing
Examples
- Example 1:
(object 12345) switchLight "off"
- Example 2:
nearestObject [player, "Streetlamp"] switchLight "OFF"
- Example 3:
if (count allMissionObjects "StreetLamp" == 0) then { hint "Objects compatible with 'switchLight' are not found."; } else { hint "'switchLight' compatible objects are found!"; };
Additional Information
- See also:
- lightIsOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on January 23, 2010
- vasek7
-
If you want turn street lamp off in ArmA2, the syntax is:
ID959522=position player nearestObject 959522
ID959522 switchLight "off" - Posted on September 16, 2013
- Killzone_Kid
-
In ArmA3 this command is broken [1], use setHit instead:
_lamp = nearestObject [player, "Lamps_base_F"]; _lamp setHit ["light_1_hitpoint", 0.97]; //off _lamp setHit ["light_1_hitpoint", 0]; //on
Switch all lights off in the 500 radius of player:{ _x setHit ["light_1_hitpoint", 0.97]; _x setHit ["light_2_hitpoint", 0.97]; _x setHit ["light_3_hitpoint", 0.97]; _x setHit ["light_4_hitpoint", 0.97]; } forEach nearestObjects [player, [ "Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F" ], 500];
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Object Manipulation