BIS fnc ambientFlyby: Difference between revisions
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| | | Spawns an air unit that moves from point A to point B, never engaging nor being engaged. It is set as captive and will despawn once it reaches it's destination. |= Description | ||
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| < | | <nowiki>[[0,0,0],[100,100,100],100,"NORMAL","B_Heli_Light_01_F",WEST]</nowiki> call '''BIS_fnc_ambientFlyby'''; |= Syntax | ||
|p1= |= | |p1= [[Array]] - Array containing start position where air unit spawns. Format [x,y,z]. |= | ||
|p2= [[Array]] - Array containing end position where air unit moves to and despawns. Format [x,y,z]. |= | |||
|p3= [[Number]] - Height at which air unit will spawn and fly. |= | |||
|p4= [[String]] - String detailing speed at which air unit travels. Possible values "LIMITED", "NORMAL" and "FULL". |= | |||
|p5= [[String]] - Vehicle classname of air unit to spawn. Viewable in CfgVehicles. |= | |||
|p6= [[Side]] - Side which vehicle belongs to. |= | |||
| |= Return value | | [[Boolean]] - True if function executed successfully. |= Return value | ||
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|x1= <code></code> |= | |x1= <code><nowiki>ambientFly = [[200,200,200],[250,250,250]]</nowiki> call BIS_fnc_ambientFlyBy; // This spawns a Littlebird that flies from position 200,200,200 to 250,250,250 at height 100 and Normal speed.</code> |= | ||
|x2 = <code><nowiki>ambientFly = [getposATL player, getposATL opforUnit, 400, "FULL", "B_Heli_Light_01_Armed_F", WEST]</nowiki> call BIS_fnc_ambientFlyBy;</code> |= | |||
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Revision as of 20:16, 29 September 2014
Description
- Description:
- Spawns an air unit that moves from point A to point B, never engaging nor being engaged. It is set as captive and will despawn once it reaches it's destination.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [[0,0,0],[100,100,100],100,"NORMAL","B_Heli_Light_01_F",WEST] call BIS_fnc_ambientFlyby;
- Parameters:
- Array - Array containing start position where air unit spawns. Format [x,y,z].
- Array - Array containing end position where air unit moves to and despawns. Format [x,y,z].
- Number - Height at which air unit will spawn and fly.
- String - String detailing speed at which air unit travels. Possible values "LIMITED", "NORMAL" and "FULL".
- String - Vehicle classname of air unit to spawn. Viewable in CfgVehicles.
- Side - Side which vehicle belongs to.
- Return Value:
- Boolean - True if function executed successfully.
Examples
- Example 1:
ambientFly = [[200,200,200],[250,250,250]] call BIS_fnc_ambientFlyBy; // This spawns a Littlebird that flies from position 200,200,200 to 250,250,250 at height 100 and Normal speed.
- Example 2:
ambientFly = [getposATL player, getposATL opforUnit, 400, "FULL", "B_Heli_Light_01_Armed_F", WEST] call BIS_fnc_ambientFlyBy;
Additional Information
- See also:
- See also needed
Notes
-
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