BIS fnc setCuratorAttributes: Difference between revisions
Jump to navigation
Jump to search
m (1 revision) |
m (GVI 1.00 --> 1.16 http://dev.arma3.com/post/spotrep-00023 (It's Zeus update, obvious)) |
||
Line 5: | Line 5: | ||
| arma3 |= Game name | | arma3 |= Game name | ||
|1. | |1.16|= Game version | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 03:29, 2 October 2014
Description
- Description:
/* Description: Set which attributes are available for given entity or entity type. Parameter(s): 0: OBJECT - curator 1: STRING - general setting for all entities of the given type, can be "object", "player", "group', "waypoint" or "marker" OBJECT - setting for specific object, overrides general settings GROUP - setting for specific group, overrides general settings 2: ARRAY of STRINGs - attributes object: Skill UnitPos Rank Damage Fuel Lock RespawnVehicle RespawnPosition Exec group: GroupID Behaviour Formation waypoint: Behaviour Formation marker: MarkerText MarkerColor Returns: BOOL */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note