Alef – User

From Bohemia Interactive Community
Jump to navigation Jump to search
(bookmarks)
Line 11: Line 11:
[[Code_Optimisation]] |
[[Code_Optimisation]] |
[[Arma_3_Advanced_Hints_(Field_Manual)]] | [[Arsenal]] | [[description.ext]] |
[[Arma_3_Advanced_Hints_(Field_Manual)]] | [[Arsenal]] | [[description.ext]] |
[[Arma_3_Damage_Description]]
==own stuff==
==own stuff==
OFPEC tag: [http://www.ofpec.com/tags/index.php?action=details&tag_id=1616 ALEF_]
OFPEC tag: [http://www.ofpec.com/tags/index.php?action=details&tag_id=1616 ALEF_]

Revision as of 00:58, 24 January 2015

bookmarks

Category:Scripting Commands | Category:ArmA Classes | Category:Startup_Parameters |Converting_position_to_map_grid | ArmA:_Moves | Sickboy's MP | raP_File_Format_-_Elite | ArmA:_Default_Files | dumpConfig | CMB:SimplifyTesting | ArmA:STOVL | Visual library | How to make a basic Briefing in ArmA 2 | Category:ArmA_2: Editor Modules | ACE | Code_Optimisation | Arma_3_Advanced_Hints_(Field_Manual) | Arsenal | description.ext | Arma_3_Damage_Description

own stuff

OFPEC tag: ALEF_

subpages

Radio_command_chart | ArmA_Linux_Server | A2.ahk | MP_testenv | nocdkey | modmixer | Difficulties | stringtable.csv | JIP

object references

  • vehicleVarName obj -> string
  • obj setVehicleVarName string
  • objects may be allocated without any name, MP slots too (?)
  • player is a pointer to a Unit, "isPlayer unit" is true also in MP, not while JIP
  • Team_Switch functions will change the player pointer to another unit
  • setVariable add a name/value pair to an object address space
    • what happens if executed with public=true on a createVehicleLocal'd object ?
  • dead bodies of respawning units have the same vehicleName of the player

vehicles assigments

assignAsDriver - aG eG

moveInDriver - aL eG

unassignVehicle - aL

assignedVehicle - aL

assignedVehicleRole - aL

dump files

As from build 81423.

WER .dmp: WithDataSegs, WithUnloadedModules

.mdmp: WithDataSegs, WithIndirectlyReferencedMemory

include path

editor:
 mission.island\aaa\bbb\ccc
                init.sqf
                #include "\
                aaa\file.sqf"
                    file.sqf
                    #include   "\x"   -> C:\<profile>\missions\mission.island\aaa\x
                    #include    "x"   -> C:\<profile>\missions\mission.island\aaa\x
                    #include    "x\y" -> C:\<profile>\missions\mission.island\aaa\x\y
                    #include "..\x"   -> C:\<profile>\missions\mission.island\aaa\..\x
                    #include "..\x\y" -> C:\<profile>\missions\mission.island\aaa\..\x\y
sp:
 missions\__cur_sp.island\aaa\x