Alef – User
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[[Code_Optimisation]] | | [[Code_Optimisation]] | | ||
[[Arma_3_Advanced_Hints_(Field_Manual)]] | [[Arsenal]] | [[description.ext]] | | [[Arma_3_Advanced_Hints_(Field_Manual)]] | [[Arsenal]] | [[description.ext]] | | ||
[[Arma_3_Damage_Description]] | |||
==own stuff== | ==own stuff== | ||
OFPEC tag: [http://www.ofpec.com/tags/index.php?action=details&tag_id=1616 ALEF_] | OFPEC tag: [http://www.ofpec.com/tags/index.php?action=details&tag_id=1616 ALEF_] |
Revision as of 00:58, 24 January 2015
alef | |
My Sandbox
User:alef/Sandbox |
My Contributions
Special:Contributions/alef |
bookmarks
Category:Scripting Commands | Category:ArmA Classes | Category:Startup_Parameters |Converting_position_to_map_grid | ArmA:_Moves | Sickboy's MP | raP_File_Format_-_Elite | ArmA:_Default_Files | dumpConfig | CMB:SimplifyTesting | ArmA:STOVL | Visual library | How to make a basic Briefing in ArmA 2 | Category:ArmA_2: Editor Modules | ACE | Code_Optimisation | Arma_3_Advanced_Hints_(Field_Manual) | Arsenal | description.ext | Arma_3_Damage_Description
own stuff
OFPEC tag: ALEF_
subpages
Radio_command_chart | ArmA_Linux_Server | A2.ahk | MP_testenv | nocdkey | modmixer | Difficulties | stringtable.csv | JIP
object references
- vehicleVarName obj -> string
- obj setVehicleVarName string
- objects may be allocated without any name, MP slots too (?)
- player is a pointer to a Unit, "isPlayer unit" is true also in MP, not while JIP
- Team_Switch functions will change the player pointer to another unit
- setVariable add a name/value pair to an object address space
- what happens if executed with public=true on a createVehicleLocal'd object ?
- dead bodies of respawning units have the same vehicleName of the player
vehicles assigments
assignAsDriver - aG eG
moveInDriver - aL eG
unassignVehicle - aL
assignedVehicle - aL
assignedVehicleRole - aL
dump files
As from build 81423.
WER .dmp: WithDataSegs, WithUnloadedModules
.mdmp: WithDataSegs, WithIndirectlyReferencedMemory
include path
editor: mission.island\aaa\bbb\ccc init.sqf #include "\ aaa\file.sqf" file.sqf #include "\x" -> C:\<profile>\missions\mission.island\aaa\x #include "x" -> C:\<profile>\missions\mission.island\aaa\x #include "x\y" -> C:\<profile>\missions\mission.island\aaa\x\y #include "..\x" -> C:\<profile>\missions\mission.island\aaa\..\x #include "..\x\y" -> C:\<profile>\missions\mission.island\aaa\..\x\y sp: missions\__cur_sp.island\aaa\x