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(Testing Command template. Moved IDD Index to http://wiki.benargee.com/IDD_Ama_3 for now) |
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{{Command|= Comments | |||
____________________________________________________________________________________________ | |||
| arma2 |= Game name | |||
|1.00|= Game version | |||
|arg= global |= Arguments in MP | |||
|eff= local |= Effects in MP | |||
|jip= true |= JIP Compatibility in MP | |||
____________________________________________________________________________________________ | |||
| Unit or object will say given sound in 3D Space. | |||
This allows broadcasting of positional music or sound from a source, without having to script a fade sound or music command. | |||
Compare this with [[say2D]] which will always play a sound at the location of the player after he has been in the vicinity of a broadcasting sound. | |||
Sound is defined in CfgSound of the [[Description.ext]]. |= Description | |||
____________________________________________________________________________________________ | |||
| unit '''say3D''' sound |= Syntax | |||
|p1= unit: [[Object]] - |= PARAMETER1 | |||
|p2= sound: [[String]] - classname. Defined in [[Description.ext]] |= PARAMETER3 | |||
| [[Nothing]] |= RETURNVALUE | |||
____________________________________________________________________________________________ | |||
|s2= [unit, target] '''say3D''' sound |= | |||
|p21= unit: [[Object]] - |= PARAMETER1 | |||
|p22= target: [[Object]] |= PARAMETER2 | |||
|p23= sound: [[String]] - classname. Defined in [[Description.ext]] |= PARAMETER3 | |||
|r2= [[Nothing]]|= | |||
____________________________________________________________________________________________ | |||
|x1= <code> helicopter1 [[say3D]] "Fortunateson"</code> |= Example 1 | |||
____________________________________________________________________________________________ | |||
| [[say]], [[say2D]], [[playSound]], [[createSoundSource]] |= SEEALSO | |||
| |= MPBEHAVIOUR | |||
____________________________________________________________________________________________ | |||
}} | |||
<h3 style='display:none'>Notes</h3> | |||
<dl class='command_description'> | |||
<!-- Note Section BEGIN --> | |||
<dd class="notedate">Posted on 7 March 2013 | |||
<dt class="note">[[User:Rocket|Rocket]]<dd class="note"> | |||
The only difference with this command and say is during cutscenes (when some camera effect is active). In cutscenes, say3D is 3D, say is not. | |||
<!-- Note Section END --> | |||
</dl> | |||
<h3 style='display:none'>Bottom Section</h3> | |||
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] |
Revision as of 03:03, 20 February 2015
Description
- Description:
- Unit or object will say given sound in 3D Space. This allows broadcasting of positional music or sound from a source, without having to script a fade sound or music command. Compare this with say2D which will always play a sound at the location of the player after he has been in the vicinity of a broadcasting sound. Sound is defined in CfgSound of the Description.ext.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit say3D sound
- Parameters:
- unit: Object -
- sound: String - classname. Defined in Description.ext
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- [unit, target] say3D sound
- Parameters:
- unit: Object -
- target: Object
- sound: String - classname. Defined in Description.ext
- Return Value:
- Nothing
Examples
- Example 1:
helicopter1 say3D "Fortunateson"
Additional Information
- See also:
- saysay2DplaySoundcreateSoundSource
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 7 March 2013
- Rocket
- The only difference with this command and say is during cutscenes (when some camera effect is active). In cutscenes, say3D is 3D, say is not.