weaponAccessories: Difference between revisions

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<code>_silencer <nowiki>=</nowiki> [[player]] [[weaponAccessories]] [[currentMuzzle]] [[player]] [[select]] 0;
<code>_silencer <nowiki>=</nowiki> [[player]] [[weaponAccessories]] [[currentMuzzle]] [[player]] [[select]] 0;
hasSilencer <nowiki>=</nowiki> ![[isNil]] "_silencer" && {_silencer !<nowiki>=</nowiki> ""};</code>
hasSilencer <nowiki>=</nowiki> ![[isNil]] "_silencer" && {_silencer !<nowiki>=</nowiki> ""};</code>
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<dd class="notedate">Posted on March 16, 2015 - 12:03 (UTC)</dd>
<dt class="note">[[User:Jezuro|Jezuro]]</dt>
<dd class="note">
Since revision 129742, this command also returns an attached bipod.
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Revision as of 13:03, 16 March 2015

Hover & click on the images for description

Description

Description:
Get array with all items linked to a given weapon.
Groups:
Uncategorised

Syntax

Syntax:
unit weaponAccessories weapon
Parameters:
unit: Object
weapon: String
Return Value:
Array - [silencer, laserpointer/flashlight, optics]

Examples

Example 1:
player weaponAccessories primaryWeapon player; ["","acc_pointer_IR","optic_Aco"]

Additional Information

See also:
weaponsItemshandgunItemsprimaryWeaponItemssecondaryWeaponItems

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on October 26, 2014 - 08:48 (UTC)
Killzone Kid
To check if currently selected muzzle has a silencer: _silencer = player weaponAccessories currentMuzzle player select 0; hasSilencer = !isNil "_silencer" && {_silencer != ""};
Posted on March 16, 2015 - 12:03 (UTC)
Jezuro
Since revision 129742, this command also returns an attached bipod.