name: Difference between revisions

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| The name given to a unit using the [[setIdentity]] instruction or selected randomly by the game engine if [[setIdentity]] has not been used on the unit. If used on vehicle, name of first crew member (in order commander, driver, gunner). If used on an object, "Error: No unit" is being returned.  
| The name given to a unit using the [[setIdentity]] instruction or selected randomly by the game engine if [[setIdentity]] has not been used on the unit. If used on vehicle, name of first crew member (in order commander, driver, gunner). If used on an object, "Error: No unit" is being returned.  


'''NOTE:''' In Arma 3 [[setName]] can be used on a person to set [[name]]. However in multiplayer [[name]] always returns [[profileName]]. |= Description
<br><br>'''NOTE:''' In Arma 3 [[setName]] can be used on a person to set [[name]]. However in multiplayer [[name]] always returns [[profileName]]. |= Description
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|x1= <code>_name <nowiki>=</nowiki> '''name''' [[vehicle]] [[player]]</code> |= Example 1
|x1= <code>_name = [[name]] [[vehicle]] [[player]];</code> |= Example 1
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Revision as of 21:11, 17 May 2015

Hover & click on the images for description

Description

Description:
The name given to a unit using the setIdentity instruction or selected randomly by the game engine if setIdentity has not been used on the unit. If used on vehicle, name of first crew member (in order commander, driver, gunner). If used on an object, "Error: No unit" is being returned.

NOTE: In Arma 3 setName can be used on a person to set name. However in multiplayer name always returns profileName.
Groups:
Uncategorised

Syntax

Syntax:
name object
Parameters:
object: Object (or Location see name location)
Return Value:
String

Examples

Example 1:
_name = name vehicle player;

Additional Information

See also:
profileNamesetNamenameSoundsetNameSound

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 10:56
hardrock
Notes from before the conversion: Name will return an error for units that have been dead for more than a few seconds.
Posted on December 15, 2006 - 05:27
Kronzky
To return the name of the unit that was given in the editor's "name" field, call up the unit's object in a format statement: hint format["Unit's name: %1",_unitobject]
Posted on April 14, 2009
alef
Will return Error: No vehicle for JIP players in init.sqf, if no sleep were performed

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