commandMove: Difference between revisions
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|p1= unitName: [[Object]] or [[Array]] |= Parameter 1 | |p1= unitName: [[Object]] or [[Array]] |= Parameter 1 | ||
|p2= position: | |p2= position: [[Array]] - format [[Position]]|= Parameter 2 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= < | |x1= <code>_soldier1 [[commandMove]] ([[getMarkerPos]] "Marker1") </code> |= Example 1 | ||
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Revision as of 12:20, 15 June 2015
Description
- Description:
- Order the given unit(s) to move to the given location (via the radio). Exactly the same as doMove, except this command displays a radio message.
- Multiplayer:
- This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not move.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unitName commandMove position
- Parameters:
- unitName: Object or Array
- position: Array - format Position
- Return Value:
- Nothing
Examples
- Example 1:
_soldier1 commandMove (getMarkerPos "Marker1")
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Groups
- Command Group: Unit Control
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters