stop: Difference between revisions
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Killzone Kid (talk | contribs) (locality) |
m (parameter should not have same name as command) |
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| unitName '''stop''' | | unitName '''stop''' shouldStop |= Syntax | ||
|p1= unitName: [[Object]] |= Parameter 1 | |p1= unitName: [[Object]] |= Parameter 1 | ||
|p2= | |p2= shouldStop: [[Boolean]] |= Parameter 2 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value |
Revision as of 20:15, 15 June 2015
Description
- Description:
- Stop AI unit.
Stopped unit will not be able to move, fire, or change its orientation to follow a watched object.
It may still change the stance if deemed appropriate (e.g. under fire).
Use disableAI to disable specific AI capabilities. - Groups:
- Uncategorised
Syntax
- Syntax:
- unitName stop shouldStop
- Parameters:
- unitName: Object
- shouldStop: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
loon1 stop true
Additional Information
- See also:
- stoppeddoStopcommandStop
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
This command appears to be local only.
--Leo15745 13:21, 6 January 2011 (CET)
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Unit Control