addWeaponGlobal: Difference between revisions
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<dl class="command_description"> | |||
<dd class="notedate">Posted on July 7, 2015 - 18:42 (UTC)</dd> | |||
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | |||
<dd class="note"> | |||
If you do not remove weapon first, using this command from dedicated server will duplicate weapon. | |||
</dd> | |||
</dl> | |||
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Revision as of 19:42, 7 July 2015
Description
- Description:
- Add a weapon to a unit. Infantry units can only carry weapons in their respective slots (primary, secondary and handgun), the addWeaponGlobal command will replace the weapon currently in a slot with the added weapon if it shares the same slot. To make sure the added weapon is loaded and ready, add the magazine first.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit addWeaponGlobal weapon
- Parameters:
- unit: Object - unit or vehicle to add the weapon to
- weapon: String - weapon class name
- Return Value:
- Nothing
Examples
- Example 1:
{ _x addMagazineGlobal "Laserbatteries"; _x addWeaponGlobal "Laserdesignator"; } forEach allUnits;
- Example 2:
{ if (typeOf _x == "O_Heli_Attack_02_black_F") then { _x addMagazineGlobal "38Rnd_80mm_rockets"; _x addWeaponGlobal "rockets_Skyfire"; }; } forEach vehicles;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on July 7, 2015 - 18:42 (UTC)
- Killzone Kid
- If you do not remove weapon first, using this command from dedicated server will duplicate weapon.