distance: Difference between revisions
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| Returns a distance in meters between | | Returns a distance in meters between [[Object]]s, [[Position]]s or [[Location]]s. | ||
<br/><br/>'''NOTE:''' If positions are supplied as arguments, the coordinates are treated as [[PositionATL]] if over the land and as [[PositionASLW]] if over the sea. If 2D position is supplied, z is assumed 0. | <br/><br/>'''NOTE:''' If positions are supplied as arguments, the coordinates are treated as [[PositionATL]] if over the land and as [[PositionASLW]] if over the sea. If 2D position is supplied, z is assumed 0. | ||
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| param1 '''distance''' param2 |= Syntax | | param1 '''distance''' param2 |= Syntax | ||
|p1= param1: [[Object]] | |p1= param1: [[Object]] or [[Array]] in format [[Position]] or [[Position2D]] |= Parameter 1 | ||
|p2= param2: [[Object]] | |p2= param2: [[Object]] or [[Array]] in format [[Position]] or [[Position2D]] |= Parameter 2 | ||
| [[Number]] - Distance in meters or 1e10 if distance cannot be calculated |= Return value | | [[Number]] - Distance in meters or 1e10 if distance cannot be calculated |= Return value | ||
| s2= location1 '''distance''' location2 |= Syntax | |||
|p21= location1: [[Location]] or [[Array]] in format [[Position]] or [[Position2D]] |= Parameter 1 | |||
|p22= location2: [[Location]] or [[Array]] in format [[Position]] or [[Position2D]] |= Parameter 2 | |||
| r2=[[Number]] - Distance in meters or 1e10 if distance cannot be calculated |= Return value | |||
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|x1= <code>_meters | |x1= <code>_meters = [[player]] [[distance]] _object;</code> |= Example 1 | ||
|x2= <code>_meters | |x2= <code>_meters = [[player]] [[distance]] [1,2,3];</code> |= Example 2 | ||
|x3= <code>_meters | |x3= <code>_meters = [1,2,3] [[distance]] [4,5,6];</code> |= Example 3 | ||
| | |x4= <code>_meters = [[position]] [[player]] [[distance]] [[nearestLocation]] <nowiki>[</nowiki>[[position]] [[player]], "hill"];</code> |= Example 54 | ||
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Revision as of 20:09, 13 July 2015
Description
- Description:
- Returns a distance in meters between Objects, Positions or Locations.
NOTE: If positions are supplied as arguments, the coordinates are treated as PositionATL if over the land and as PositionASLW if over the sea. If 2D position is supplied, z is assumed 0.
- Groups:
- Uncategorised
Syntax
- Syntax:
- param1 distance param2
- Parameters:
- param1: Object or Array in format Position or Position2D
- param2: Object or Array in format Position or Position2D
- Return Value:
- Number - Distance in meters or 1e10 if distance cannot be calculated
Alternative Syntax
- Syntax:
- location1 distance location2
- Parameters:
- location1: Location or Array in format Position or Position2D
- location2: Location or Array in format Position or Position2D
- Return Value:
- Number - Distance in meters or 1e10 if distance cannot be calculated
Examples
- Example 1:
_meters = player distance _object;
- Example 2:
_meters = player distance [1,2,3];
- Example 3:
_meters = [1,2,3] distance [4,5,6];
- Example 4:
_meters = position player distance nearestLocation [position player, "hill"];
Additional Information
- See also:
- distanceSqrvectorDistancedistance2D
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on Feb 14, 2007 - 12:00
- Sudden Death
- distance to position3D (array) doesnt work with OFP, only objects Armed Assault: position3D (array) and object works
- Posted on Mar 10, 2010 - 12:00
- Rommel
- This returns the map distance, not the vector distance, [0,0,0] distance [0,0,1] can be >1 or <1, not exactly 1; unlike the vector math.
- Posted on Aug 03, 2012 - 10:15
- Igneous01
- If a position in format [x, y, z] is provided for both arguments, distance also checks the z dimension as well. Ie: player distance [0,0,200] will return 200, if the player is at this position at ground/sea level.
- Posted on March 22, 2014
- AgentRev
- When objects are supplied as arguments, distance is calculated from their model center (object modelToWorld [0,0,0]), and not the position returned by getPos/ATL/ASL.
However, this is not relevant for units, as their model center matches their world position.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters