lineIntersects: Difference between revisions
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| '''lineIntersects''' [begPos, endPos, objIgnore1, objIgnore2] |= Syntax | | '''lineIntersects''' [begPos, endPos, objIgnore1, objIgnore2] |= Syntax | ||
|p1=[begPos, endPos, objIgnore1, objIgnore2] | |p1=[begPos, endPos, objIgnore1, objIgnore2]: [[Array]] |= Parameter 1 | ||
|p2= begPos: [[PositionASL]] |= Parameter | |p2= begPos: [[PositionASL]] |= Parameter 2 | ||
|p3= endPos: [[PositionASL]] |= Parameter | |p3= endPos: [[PositionASL]] |= Parameter 3 | ||
|p4= objIgnore1: (optional) [[Object]] - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.|=Parameter | |p4= objIgnore1: (optional) [[Object]] - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.|=Parameter 4 | ||
|p5= objIgnore2: (optional) [[Object]] - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent interesection inside of it being reported|= Parameter | |p5= objIgnore2: (optional) [[Object]] - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent interesection inside of it being reported|= Parameter 5 | ||
| [[Boolean]] - true if intersection |= Return value | | [[Boolean]] - true if intersection |= Return value |
Revision as of 16:17, 30 August 2015
Description
- Description:
- Checks for object intersection with a virtual line between two positions. Returns true if intersects with an object.
NOTE: Doesn't work under water. Max harcoded distance is 1000m. - Groups:
- Uncategorised
Syntax
- Syntax:
- lineIntersects [begPos, endPos, objIgnore1, objIgnore2]
- Parameters:
- [begPos, endPos, objIgnore1, objIgnore2]: Array
- begPos: PositionASL
- endPos: PositionASL
- objIgnore1: (optional) Object - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.
- objIgnore2: (optional) Object - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent interesection inside of it being reported
- Return Value:
- Boolean - true if intersection
Examples
- Example 1:
lineIntersects [ eyePos player, aimPos chopper, player, chopper]
Additional Information
- See also:
- lineIntersectsSurfacesintersectterrainIntersectterrainIntersectASLlineIntersectsWithlineIntersectsObjs
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on may 31, 2012 - 10:46 (CEST)
- Lou Montana
- Please note the difference :
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.62
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- ArmA 2 OA: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters