primaryWeapon: Difference between revisions

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(notes corrected to make more sense)
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<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:''
<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:''


'''primaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has an M16 on his back will still report an M16 as its primary weapon. There is no command that will enable you to directly detect the active weapon.
'''primaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has an M16 on his back will still report an M16 as its primary weapon.


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<dt class="note">[[User:Austin medic|Austin medic]]</dt>
<dt class="note">[[User:Austin medic|Austin medic]]</dt>
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<dd class="note">
The above is no longer true with the addition of [[currentWeapon]] command.
To directly detect the active weapon use [[currentWeapon]] command.
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Revision as of 12:35, 12 October 2015

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Description

Description:
Returns name of unit's primary weapon (empty string if none).
Groups:
Uncategorised

Syntax

Syntax:
String = primaryWeapon unit
Parameters:
unit: Object
Return Value:
String

Examples

Example 1:
_pWeap = primaryWeapon player;
Example 2:
hint primaryWeapon player; //"arifle_MX_ACO_pointer_F"

Additional Information

See also:
primaryWeaponMagazineprimaryWeaponItemsaddPrimaryWeaponItemremovePrimaryWeaponItemremoveAllPrimaryWeaponItemssecondaryWeaponhandgunWeaponcurrentWeaponweapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 10:57
hardrock
Notes from before the conversion: primaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has an M16 on his back will still report an M16 as its primary weapon.

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Posted on October 11, 2015 - 21:53 (UTC)
Austin medic
To directly detect the active weapon use currentWeapon command.