getDir: Difference between revisions
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Killzone Kid (talk | contribs) (alt syntax) |
Killzone Kid (talk | contribs) (see also) |
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|x2 = <code>_azimuth = [[player]] [[getDir]] tank;</code> |= Example 2 | |x2 = <code>_azimuth = [[player]] [[getDir]] tank;</code> |= Example 2 | ||
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| [[getDirVisual]], [[direction]] |= See also | | [[getDirVisual]], [[direction]], [[getRelDir]] |= See also | ||
}} | }} |
Revision as of 17:43, 13 November 2015
Description
- Description:
- Returns the object heading in the range from 0 to 360.
Since Arma 3 v1.55.133361, an alternative syntax is added that allows to get heading from one object or position to another object or position, the equivalent of BIS_fnc_dirTo - Groups:
- Uncategorised
Syntax
Alternative Syntax
- Syntax:
- pos1 getDir pos2 Since Arma 3 v1.55.133361
- Parameters:
- pos1: Object, Position2D or Position3D - from where
- pos2: Object, Position2D or Position3D - to where
- Return Value:
- Number
Examples
Additional Information
- See also:
- getDirVisualdirectiongetRelDir
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on October 23, 2013
- AgentRev
-
Be careful when using this command in conjunction with BIS_fnc_rotateVector2D; the latter rotates vectors counterclockwise (mathematically correct), while getDir returns a clockwise angle.
To counter this, simply negate the output of getDir:[[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D;
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters