setRain: Difference between revisions
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Killzone Kid (talk | contribs) (example) |
Killzone Kid (talk | contribs) (updated MP info) |
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|1.75|= Game version | |1.75|= Game version | ||
|eff= | |eff= global|= Effects in MP | ||
|exec= server|= Exec | |||
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| Set rain density smoothly over the given transition time (in seconds). A transition time of zero means an immediate change. A rain density of zero is no rain, one is maximum rain. Rain is not possible when [[overcast]] is less than 0.7. |= Description | | Set rain density smoothly over the given transition time (in seconds). A transition time of zero means an immediate change. A rain density of zero is no rain, one is maximum rain. Rain is not possible when [[overcast]] is less than 0.7. | ||
<br><br> | |||
'''NOTE''': Since Arma 3 this command is MP synchronised, if executed on server, the changes will propagate globally. If executed on client effect is temporary as it will soon change to the server setting. |= Description |= Description | |||
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999999 [[setRain]] 0;</code> |= Example 2 | 999999 [[setRain]] 0;</code> |= Example 2 | ||
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| mp = | | mp = Pre-Arma 3, each client and the server could have different rain values. |= Multiplayer | ||
| [[overcast]], [[setOvercast]], [[rain]], [[ | | [[overcast]], [[setOvercast]], [[rain]], [[nextWeatherChange]], [[forceWeatherChange]], [[setFog]] |= See also | ||
}} | }} |
Revision as of 15:36, 23 March 2016
Description
- Description:
- Set rain density smoothly over the given transition time (in seconds). A transition time of zero means an immediate change. A rain density of zero is no rain, one is maximum rain. Rain is not possible when overcast is less than 0.7.
NOTE: Since Arma 3 this command is MP synchronised, if executed on server, the changes will propagate globally. If executed on client effect is temporary as it will soon change to the server setting. - Multiplayer:
- Pre-Arma 3, each client and the server could have different rain values.
- Groups:
- Uncategorised
Syntax
- Syntax:
- time setRain rain
- Parameters:
- time: Number - transition time to the new value in seconds
- rain: Number - new rain value in range 0...1
- Return Value:
- Nothing
Examples
- Example 1:
60 setRain 1;
- Example 2:
- Force no rain:
0 setRain 0; forceWeatherChange; 999999 setRain 0;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on December 15, 2015 - 14:31 (UTC)
- Zapat
- setTimeMultiplier does NOT affect transition time.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Command Group: Environment
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters