scriptDone: Difference between revisions
Jump to navigation
Jump to search
m (format) |
m (formatted notes) |
||
Line 31: | Line 31: | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted | |||
<dd class="notedate">Posted on 03:54, 11 September 2009</dd> | |||
<dt class="note">[[User:Bn880|Bn880]]</dt> | <dt class="note">[[User:Bn880|Bn880]]</dt> | ||
<dd class="note">A Null Script handle can be created in this manner: | <dd class="note">A Null Script handle can be created in this manner: | ||
Line 37: | Line 38: | ||
That is what any [[Script_(Handle)]] becomes when a script is finished running, meaning it will test as [[true]] with: | That is what any [[Script_(Handle)]] becomes when a script is finished running, meaning it will test as [[true]] with: | ||
<code> [[scriptDone]] _handle </code> and it returns "<NULL-script>" when converted to string. This in turn lets you initialize the variable with a completed [[Script_(Handle)]] and lets you test the variable even though nothing else may have set the handle by creating a script with [[spawn]] or [[execVM]]. It also lets you store and manage script handles in arrays, and a few other sexy things.</dd> | <code> [[scriptDone]] _handle </code> and it returns "<NULL-script>" when converted to string. This in turn lets you initialize the variable with a completed [[Script_(Handle)]] and lets you test the variable even though nothing else may have set the handle by creating a script with [[spawn]] or [[execVM]]. It also lets you store and manage script handles in arrays, and a few other sexy things.</dd> | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 18:25, 26 March 2016
Description
- Description:
- Check if a script is finished running using the Script_(Handle) returned by execVM or spawn.
- Groups:
- Uncategorised
Syntax
- Syntax:
- scriptDone handle
- Parameters:
- handle: Script_(Handle) returned by spawn or execVM
- Return Value:
- Boolean
Examples
- Example 1:
- SQS Syntax:
@scriptDone _Handle
- Example 2:
- SQF Syntax:
script_handler = [parameters] execVM "scriptname.sqf"; waitUntil { scriptDone script_handler };
Additional Information
- See also:
- execVMspawnterminatescriptNull
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 03:54, 11 September 2009
- Bn880
- A Null Script handle can be created in this manner:
_handle = 0 spawn {};
That is what any Script_(Handle) becomes when a script is finished running, meaning it will test as true with:scriptDone _handle
and it returns "<NULL-script>" when converted to string. This in turn lets you initialize the variable with a completed Script_(Handle) and lets you test the variable even though nothing else may have set the handle by creating a script with spawn or execVM. It also lets you store and manage script handles in arrays, and a few other sexy things.