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<dd class="notedate">Posted on January 6, 2011 - 13:21 (CET) | |||
<dt class="note">[[User:Leo15745|Leo15745]] | |||
<dd class="note">This command appears to be local only. | |||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 18:56, 26 March 2016
Description
- Description:
- Stop AI unit.
Stopped unit will not be able to move, fire, or change its orientation to follow a watched object.
It may still change the stance if deemed appropriate (e.g. under fire).
Use disableAI to disable specific AI capabilities. - Groups:
- Uncategorised
Syntax
Examples
- Example 1:
loon1 stop true
Additional Information
- See also:
- stoppeddoStopcommandStop
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on January 6, 2011 - 13:21 (CET)
- Leo15745
- This command appears to be local only.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Unit Control