onMapSingleClick: Difference between revisions
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<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | <dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
<tt>_units</tt> param is supposed to return what [[groupSelectedUnits]] returns. Player must be leader and some units in the group must be selected on the group bar. However selected units are connected with group orders menu, which interferes with map click. In other words, when you click on the main map, the map gets focus and group orders menu closes, deselecting any selected unit, so <tt>_units</tt> is [] pretty much all the time. | <tt>_units</tt> param is supposed to return what [[groupSelectedUnits]] returns. Player must be [[leader]] and some [[units]] in the [[group]] must be selected on the group bar. However selected units are connected with group orders menu, which interferes with map click. In other words, when you click on the main map, the map gets focus and group orders menu closes, deselecting any selected unit, so <tt>_units</tt> is [] pretty much all the time. | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
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Revision as of 01:26, 1 April 2016
Description
- Description:
- Define action performed when user clicks in map by executing command string.
the string receives 5 (localised in scope) variables:
- _this: Anything - Params passed to onMapSingleClick
- _pos: Array - Clicked position
- _units: Array - Units which were selected (via function keys) before opening the map (may be non-functional in Arma)
- _shift: Boolean - Whether <Shift> was pressed when clicking on the map
- _alt: Boolean - Whether <Alt> was pressed when clicking on the map
For older games, when click is processed, code should ultimately return true back to the engine. If false is returned, default processing by the game engine is done. Return value of any other type (including Nothing) is an error. In such case default processing by the game engine is done, and error message may be displayed. The code is executed on every click, until the Command is- removed via onMapSingleClick "", or
- replaced by onMapSingleClick "SomeOtherCommand(s)"
- Groups:
- Uncategorised
Syntax
Alternative Syntax
- Syntax:
- params onMapSingleClick command
- Parameters:
- params: Anything
- command: String or Code
- Return Value:
- Nothing
Examples
- Example 1:
onMapSingleClick "'SoldierWB' createUnit [_pos, group player]; true";
ArmA: Creates a soldier unit at the position clicked.- Example 2:
onMapSingleClick "grp1 move _pos; onMapSingleClick ''; true";
ArmA: Orders "grp1" to move to position clicked. Disables further map-click actions.- Example 3:
onMapSingleClick "'SoldierWB' createUnit [_pos, group player]; true";
OFP: In OFP single quotes cannot be used for string definition, so two double-quotes have to be used instead.- Example 4:
//The following code will disable Shift+click waypoint marker creation onMapSingleClick {_shift};
- Example 5:
//Pass params to onMapSingleClick code player onMapSingleClick {hint ("Hello " + name _this)}; //Hello KK
- Example 6:
//Pass params to onMapSingleClick code and disable Shift+click waypoint marker creation player onMapSingleClick "hint (""Hello "" + name _this); _shift"; //Hello KK
Additional Information
- See also:
- onGroupIconClickonDoubleClick
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 8 July, 2009
- General Barron
- See my Multiple OnMapSingleClick script to allow you to add multiple events to the onMapSingleClick event. Some minor editing of the scripts would be required to use them in Arma.
Notes
Bottom Section
- Posted on April 1, 2016 - 00:25 (UTC)
- Killzone Kid
- _units param is supposed to return what groupSelectedUnits returns. Player must be leader and some units in the group must be selected on the group bar. However selected units are connected with group orders menu, which interferes with map click. In other words, when you click on the main map, the map gets focus and group orders menu closes, deselecting any selected unit, so _units is [] pretty much all the time.
Categories:
- Scripting Commands
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Introduced with Operation Flashpoint: Resistance version 1.85
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99