camSetDir: Difference between revisions
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| Set the direction of the given camera. Needs the call of [[camCommit]] to be conducted. | | Set the direction of the given camera in the direction of the given vector. Needs the call of [[camCommit]] to be conducted. |= Description | ||
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|p1= camera: [[Object]] - object of type "camera" |= Parameter 1 | |p1= camera: [[Object]] - object of type "camera" |= Parameter 1 | ||
|p2= direction: | |p2= direction: [[Array]] in format [x,y,z] - direction of camera. Must be a valid vector. |= Parameter 2 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= < | |x1= <code>pos1 = [[player]] [[modelToWorld]] [0,5,5]; | ||
cam = "camera" [[camCreate]] pos1; | |||
cam [[cameraEffect]] ["EXTERNAL", "BACK"]; | |||
pos2 = [[player]] [[modelToWorld]] [0,50,50]; | |||
cam [[camSetPos]] pos2; | |||
cam [[camSetDir]] (pos2 [[vectorFromTo]] pos1); | |||
cam [[camCommit]] 5; | |||
[] [[spawn]] | |||
{ | |||
[[waitUntil]] {[[camCommitted]] cam}; | |||
cam [[camSetPos]] pos1; | |||
cam [[camCommit]] 5; | |||
}</code> |= Example 1 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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<h3 style="display:none">Notes</h3> | <h3 style="display:none">Notes</h3> | ||
<dl class="command_description"> | <dl class="command_description"> | ||
</dl> | </dl> | ||
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
Revision as of 20:27, 9 May 2016
Description
- Description:
- Set the direction of the given camera in the direction of the given vector. Needs the call of camCommit to be conducted.
- Groups:
- Uncategorised
Syntax
- Syntax:
- camera camSetDir direction
- Parameters:
- camera: Object - object of type "camera"
- direction: Array in format [x,y,z] - direction of camera. Must be a valid vector.
- Return Value:
- Nothing
Examples
- Example 1:
pos1 = player modelToWorld [0,5,5]; cam = "camera" camCreate pos1; cam cameraEffect ["EXTERNAL", "BACK"]; pos2 = player modelToWorld [0,50,50]; cam camSetPos pos2; cam camSetDir (pos2 vectorFromTo pos1); cam camCommit 5; [] spawn { waitUntil {camCommitted cam}; cam camSetPos pos1; cam camCommit 5; }
Additional Information
- See also:
- directionsetDircamSetTarget
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Camera Control
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters