ctrlMapMouseOver: Difference between revisions
Jump to navigation
Jump to search
(links in example) |
Killzone Kid (talk | contribs) (description example seealso) |
||
Line 7: | Line 7: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Returns description of map sign mouse cursor is over. |= Description | | Returns description of map sign mouse cursor is over. Works with in-game map as well as 2D editor map in edit mode. |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''ctrlMapMouseOver''' control |= Syntax | | '''ctrlMapMouseOver''' control |= Syntax | ||
|p1= control: [[Control]] - |= PARAMETER1 | |p1= control: [[Control]] - map control |= PARAMETER1 | ||
|p2= |= PARAMETER2 | |p2= |= PARAMETER2 | ||
Line 18: | Line 18: | ||
|p3= |= PARAMETER3 | |p3= |= PARAMETER3 | ||
| [[Array]] |= RETURNVALUE | | [[Array]] - Possible values: | ||
* ["unit", [[Object]]] | |||
* ["vehicle", [[Object]]] | |||
* ["vehicleGroup", [[Object]]] | |||
* ["object", [[Object]]] | |||
* ["waypoint", [[Waypoint]]] | |||
* ["trigger", [[Object]]] | |||
* ["marker", [[String]]] | |||
* ["task", [[Task]]] | |||
* ["customMark"] |= RETURNVALUE | |||
Line 44: | Line 53: | ||
}; | }; | ||
</code>|= EXAMPLE1 | </code>|= EXAMPLE1 | ||
|x2= <code>[[onEachFrame]] {[[hintSilent]] [[str]] [[ctrlMapMouseOver]] ([[findDisplay]] 12 [[displayCtrl]] 51)};</code>|= EXAMPLE2 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[findDisplay]], [[displayCtrl]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 12:43, 26 June 2016
Description
- Description:
- Returns description of map sign mouse cursor is over. Works with in-game map as well as 2D editor map in edit mode.
- Groups:
- Uncategorised
Syntax
- Syntax:
- ctrlMapMouseOver control
- Parameters:
- control: Control - map control
- Return Value:
- Array - Possible values:
Examples
- Example 1:
(uiNamespace getVariable "_map") ctrlMapCursor ["Track","HC_overFriendly"]; _mouseover = if (count (ctrlMapMouseOver (uiNamespace getVariable "_map")) > 0) then { ctrlMapMouseOver (uiNamespace getVariable "_map") } else { [""] }; if (_mouseover select 0 == "task" && str(_logic getVariable "onTaskAssigned") != str{}) then { //--- Task (uiNamespace getVariable "_map") ctrlMapCursor ["Track","HC_overMission"]; } else { //--- Waypoint (uiNamespace getVariable "_map") ctrlMapCursor ["Track","HC_move"]; };
- Example 2:
onEachFrame {hintSilent str ctrlMapMouseOver (findDisplay 12 displayCtrl 51)};
Additional Information
- See also:
- findDisplaydisplayCtrl
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note