BIS fnc addRespawnInventory: Difference between revisions

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| [<target>,<inventory>] call [[BIS_fnc_addRespawnInventory]]; |= Syntax
| [target, inventory] call [[BIS_fnc_addRespawnInventory]]; |= Syntax


|p1= '''target''': Receiver of the respawn loadout
|p1= '''target''': Receiver of the respawn loadout
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|p2= '''inventory''': [[String]] - ''CfgRespawnInventory'' class
|p2= '''inventory''': [[String]] - ''CfgRespawnInventory'' class


| [[Array]] in format [target,id] (used in [[BIS_fnc_removeRespawnInventory]]) |= Return value
| [[Array]] - format [target,id] (used in [[BIS_fnc_removeRespawnInventory]]) |= Return value
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Revision as of 10:35, 29 June 2016

Hover & click on the images for description

Description

Description:
Add a respawn inventory for respawn menu. Available loadouts are defined in CfgRespawnInventory in Description.ext.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[target, inventory] call BIS_fnc_addRespawnInventory;
Parameters:
target: Receiver of the respawn loadout
Namespace - use missionNamespace to add the loadout to everyone
Side
Group
Object
inventory: String - CfgRespawnInventory class
Return Value:
Array - format [target,id] (used in BIS_fnc_removeRespawnInventory)

Examples

Example 1:
[west, "WEST1"] call BIS_fnc_addRespawnInventory;
Example 2:
myRespawnInventory = [missionNamespace,"ATSniper"] call BIS_fnc_addRespawnInventory;

Additional Information

See also:
BIS_fnc_removeRespawnInventoryArma 3 Respawn

Notes

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Notes

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