hideBody: Difference between revisions
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Killzone Kid (talk | contribs) (description) |
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| Hides the body of the | | Hides dead body of the given unit. After a short delay, the body slowly sinks into the ground. After awhile, when group of the unit becomes [[grpNull]], the body get deleted and becomes [[objNull]]. |= Description | ||
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| '''hideBody''' | | '''hideBody''' unit |= Syntax | ||
|p1= | |p1= unit: [[Object]] - dead unit |= Parameter 1 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
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|x1= <code> | |x1= <code>[[hideBody]] player1;</code> |= Example 1 | ||
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| | |[[deleteVehicle]], [[setDamage]], [[addToRemainsCollector]] |= See also | ||
}} | }} |
Revision as of 23:15, 3 July 2016
Description
- Description:
- Hides dead body of the given unit. After a short delay, the body slowly sinks into the ground. After awhile, when group of the unit becomes grpNull, the body get deleted and becomes objNull.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
hideBody player1;
Additional Information
Notes
-
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