sideRadio: Difference between revisions
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|x1= <code>_soldierOne [[sideRadio]] "messageOne";</code> |= Example 1 | |x1= <code>_soldierOne [[sideRadio]] "messageOne";</code> |= Example 1 | ||
|x2= <code>[[player]] [[sideRadio]] [[configName]] [[selectRandom]] ("true" [[configClasses]] ([[configFile]] >> "CfgRadio")) |= Example 2 | |x2= <code>[[player]] [[sideRadio]] [[configName]] [[selectRandom]] ("true" [[configClasses]] ([[configFile]] >> "CfgRadio"));</code> |= Example 2 | ||
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Revision as of 15:48, 4 August 2016
Description
- Description:
- Send the message to the side radio channel. Message is defined in Description.ext file.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_soldierOne sideRadio "messageOne";
- Example 2:
player sideRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 03:47, 12 February 2007
- Ceeeb
- In OFP v1.96, sideRadio messages can be sent from 2 abstract sources: "Papa_Bear" and "Base FireFly". Use sideRadio on an array in the form [SIDE,"base"],[SIDE,"HQ"],[SIDE,"Papa_bear"] or [SIDE,"airbase"], where SIDE is the side broadcasting. "HQ", "base" and "Papa_bear" seem to be the same object. The callsign strings can be re-defined using a stringTable.csv file, using STR_CFG_PAPABEAR and STR_CFG_FIREFLYBASE. Example : [EAST,"base"] sideRadio "returnToBase".
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Interaction
- Command Group: Radio Control
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters