get3DENMissionAttribute: Difference between revisions
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| [[Anything]] |= RETURNVALUE | | [[Anything]] |= RETURNVALUE | ||
|x1= <code>[[systemChat]] [[str]] ("Multiplayer" get3DENMissionAttribute "respawn");</code> |= EXAMPLE1 | |x1= <code>[[systemChat]] [[str]] ("Multiplayer" [[get3DENMissionAttribute]] "respawn");</code> |= EXAMPLE1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 14:39, 18 September 2016
Description
- Description:
- Return value of scenario attribute.
- Groups:
- Uncategorised
Syntax
- Syntax:
- section get3DENMissionAttribute class
- Parameters:
- section: String - attribute section
- class: String - attribute name
- Return Value:
- Anything
Examples
- Example 1:
systemChat str ("Multiplayer" get3DENMissionAttribute "respawn");
Additional Information
- See also:
- set3DENMissionAttributes
Notes
-
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Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on February 26, 2016 - 16:54 (UTC)
- Revo
-
The class names of the vanilla sections are:
- General
- Scenario
- Environment
- Intel
- Multiplayer
- Multiplayer
- Garbage Collection
- GarbageCollection