set3DENAttribute: Difference between revisions

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m (format)
m (format)
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| [[Bool]] - [[true]] if the value was set |= RETURNVALUE  
| [[Bool]] - [[true]] if the value was set |= RETURNVALUE  


|x1= <code>[[player]] [[set3DENAttribute]] <nowiki>[</nowiki>"allowDamage",false];</code>
|x1= <code>[[player]] [[set3DENAttribute]] <nowiki>[</nowiki>"allowDamage",[[false]] ];</code>
Mark player as invincible|= EXAMPLE1  
Mark player as invincible|= EXAMPLE1  
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Revision as of 13:27, 19 September 2016

Hover & click on the images for description

Description

Description:
Set one of entity attributes.
Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!
Groups:
Uncategorised

Syntax

Syntax:
entity set3DENAttribute [class, value]
Parameters:
entity: Eden Entity
class: String - attribute name
value: Any - new attribute value
Return Value:
Bool - true if the value was set

Examples

Example 1:
player set3DENAttribute ["allowDamage",false ]; Mark player as invincible

Additional Information

See also:
set3DENAttributes get3DENAttribute

Notes

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Only post proven facts here! Add Note

Notes


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