drawIcon: Difference between revisions

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  [[findDisplay]] 12 [[displayCtrl]] 51 [[drawIcon]] ['iconStaticMG',[1,0,0,1],[[getPos]] [[player]],24,24,[[getDir]] [[player]],'Player Vehicle',1,0.03,'TahomaB','right'];
  [[findDisplay]] 12 [[displayCtrl]] 51 [[drawIcon]] ['iconStaticMG',[1,0,0,1],[[getPos]] [[player]],24,24,[[getDir]] [[player]],'Player Vehicle',1,0.03,'TahomaB','right'];
};</code>
};</code>
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<dd class="notedate">Posted on October 13, 2016 - 21:12 (UTC)</dd>
<dt class="note">[[User:Icaruk|Icaruk]]</dt>
<dd class="note">
You can find the possible icons if you unPBO<code>@ui_f_data.pbo<br></code>
on this folder:<br>
<code>ui_f_data\map\vehicleicons</code><br>
For example:<br>
If you want to use "iconman_ca.paa"  you will write "iconman" on the texture string.
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Revision as of 22:12, 13 October 2016

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Draw an icon on the map. The command needs to be called every frame, preferably with "Draw" control event handler ctrlAddEventHandler.
Groups:
Uncategorised

Syntax

Syntax:
map drawIcon [texture, color, position, width, height, angle, text, shadow, textSize, font, align]
Parameters:
map: Control
texture: String
color: Array - [r,g,b,a]
position: Position2D or Position3D or Object
width: Number
height: Number
angle: Number
text: String
shadow: Number or Boolean - 0/false: no shadow, 1: shadow (for text), 2/true: outline (works for text and for icon only if icon angle is 0)
textSize: Number - (since Arma 3 v0.72)
font: String - (since Arma 3 v0.72)
align: String - (since Arma 3 v0.72) "left", "right", "center". Default is "right"
Return Value:
Nothing

Examples

Example 1:
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", " _this select 0 drawIcon [ 'iconStaticMG', [1,0,0,1], getPos player, 24, 24, getDir player, 'Player Vehicle', 1, 0.03, 'TahomaB', 'right' ] "];

Additional Information

See also:
drawArrowdrawEllipsedrawLinedrawRectangledrawPolygon

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on July 03, 2013 - 15:35
Druid
Support of paremeters textSize, font and align is in the game since Arma 3 version 0.72.
Posted on March 22, 2014
Waffle SS.
icon will always remain the same width and height, if you want an icon scaled to the map, use:(sizeInMeters * 0.15) * 10^(abs log (ctrlMapScale _ctrl)) for width and height (guessimated).

Bottom Section

Posted on July 20, 2014 - 16:59 (UTC)
AgentRevolution
If you want only text with no icon, you can use "#(argb,8,8,3)color(0,0,0,0)" as texture.
Posted on July 7, 2015 - 21:27 (UTC)
Waffle SS.
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.
Posted on January 4, 2016 - 05:41 (UTC)
Benargee
Arma 3 1.54
This command doesn't seem to play nice with onEachFrame. It seems to draw on the main screen while maintaing position relative to the map position
Example: onEachFrame { findDisplay 12 displayCtrl 51 drawIcon ['iconStaticMG',[1,0,0,1],getPos player,24,24,getDir player,'Player Vehicle',1,0.03,'TahomaB','right']; };
Posted on October 13, 2016 - 21:12 (UTC)
Icaruk
You can find the possible icons if you unPBO@ui_f_data.pbo
on this folder:
ui_f_data\map\vehicleicons
For example:
If you want to use "iconman_ca.paa" you will write "iconman" on the texture string.