Alef – User
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{{contributions|alef}} | {{contributions|alef}}<BR> | ||
== | OFPEC tag: [http://www.ofpec.com/tags/index.php?action=details&tag_id=1616 ALEF_] | ||
== Subpages == | |||
[[User:Alef/Radio_command_chart|Radio_command_chart]] | [[User:Alef/ArmA_Linux_Server|ArmA_Linux_Server]] | [[User:Alef/A2.ahk|A2.ahk]] | | |||
[[User:Alef/MP_testenv|MP_testenv]] | [[User:Alef/nocdkey|nocdkey]] | [[User:Alef/modmixer|modmixer]] | | |||
[[User:Alef/Difficulties|Difficulties]] | [[User:Alef/stringtable.csv|stringtable.csv]] | [[User:Alef/JIP|JIP]] | |||
== Links == | |||
* [[:Category:Scripting Commands]] | * [[:Category:Scripting Commands]] | ||
* [[:Category:Arma_3:_Functions]] | [[Functions_Library_(Arma_3)]] | * [[:Category:Arma_3:_Functions]] | [[Functions_Library_(Arma_3)]] | ||
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[[:Category:ArmA Classes]] | [[Converting_position_to_map_grid]] | [[ArmA:_Moves]] | [[6thSense.eu:EG|Sickboy's MP]] | [[raP_File_Format_-_Elite]] | [http://www.ofpec.com/forum/index.php?topic=33539 dumpConfig] | [[ArmA:STOVL]] | [http://www.armatechsquad.com/ArmA2Class/ Visual library] | [http://forums.bistudio.com/showthread.php?t=73424 How to make a basic Briefing in ArmA 2] | [[:Category:ArmA_2: Editor Modules]] | [[Arsenal]] | [[Arma_3_Damage_Description]] | [[:Category:ArmA Classes]] | [[Converting_position_to_map_grid]] | [[ArmA:_Moves]] | [[6thSense.eu:EG|Sickboy's MP]] | [[raP_File_Format_-_Elite]] | [http://www.ofpec.com/forum/index.php?topic=33539 dumpConfig] | [[ArmA:STOVL]] | [http://www.armatechsquad.com/ArmA2Class/ Visual library] | [http://forums.bistudio.com/showthread.php?t=73424 How to make a basic Briefing in ArmA 2] | [[:Category:ArmA_2: Editor Modules]] | [[Arsenal]] | [[Arma_3_Damage_Description]] | ||
== | == Object References == | ||
* [[vehicleVarName]] obj -> string | * [[vehicleVarName]] obj -> string | ||
* obj [[setVehicleVarName]] string | * obj [[setVehicleVarName]] string | ||
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* dead bodies of respawning units have the same vehicleName of the player | * dead bodies of respawning units have the same vehicleName of the player | ||
== | == Vehicles Assigments == | ||
assignAsDriver - aG eG | assignAsDriver - aG eG | ||
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assignedVehicleRole - aL | assignedVehicleRole - aL | ||
== | == Dump Files == | ||
As from build 81423. | As from build 81423. | ||
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.mdmp: WithDataSegs, WithIndirectlyReferencedMemory | .mdmp: WithDataSegs, WithIndirectlyReferencedMemory | ||
== | == Include Path == | ||
<pre> | <pre> | ||
editor: | editor: |
Revision as of 12:05, 13 November 2016
alef | |
My Sandbox
User:alef/Sandbox |
My Contributions
Special:Contributions/alef |
OFPEC tag: ALEF_
Subpages
Radio_command_chart | ArmA_Linux_Server | A2.ahk | MP_testenv | nocdkey | modmixer | Difficulties | stringtable.csv | JIP
Links
- Category:Scripting Commands
- Category:Arma_3:_Functions | Functions_Library_(Arma_3)
- Category:Startup_Parameters | description.ext | server.cfg
- Arma 3 Respawn | Event Scripts | Code_Optimisation | Arma_3_Advanced_Hints_(Field_Manual)
- CMB:SimplifyTesting
Category:ArmA Classes | Converting_position_to_map_grid | ArmA:_Moves | Sickboy's MP | raP_File_Format_-_Elite | dumpConfig | ArmA:STOVL | Visual library | How to make a basic Briefing in ArmA 2 | Category:ArmA_2: Editor Modules | Arsenal | Arma_3_Damage_Description
Object References
- vehicleVarName obj -> string
- obj setVehicleVarName string
- objects may be allocated without any name, MP slots too (?)
- player is a pointer to a Unit, "isPlayer unit" is true also in MP, not while JIP
- Team_Switch functions will change the player pointer to another unit
- setVariable add a name/value pair to an object address space
- what happens if executed with public=true on a createVehicleLocal'd object ?
- dead bodies of respawning units have the same vehicleName of the player
Vehicles Assigments
assignAsDriver - aG eG
moveInDriver - aL eG
unassignVehicle - aL
assignedVehicle - aL
assignedVehicleRole - aL
Dump Files
As from build 81423.
WER .dmp: WithDataSegs, WithUnloadedModules
.mdmp: WithDataSegs, WithIndirectlyReferencedMemory
Include Path
editor: mission.island\aaa\bbb\ccc init.sqf #include "\ aaa\file.sqf" file.sqf #include "\x" -> C:\<profile>\missions\mission.island\aaa\x #include "x" -> C:\<profile>\missions\mission.island\aaa\x #include "x\y" -> C:\<profile>\missions\mission.island\aaa\x\y #include "..\x" -> C:\<profile>\missions\mission.island\aaa\..\x #include "..\x\y" -> C:\<profile>\missions\mission.island\aaa\..\x\y sp: missions\__cur_sp.island\aaa\x