underwater: Difference between revisions

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This command name is MISLEADING. It returns true when player is in swimming position and false otherwise. Player can be standing fully underwater and this command would return false or swimming with head above water and this command would return true.<br><br>
This command name is MISLEADING. It returns true when player is in swimming position and false otherwise. Player can be standing fully underwater and this command would return false or swimming with head above water and this command would return true.<br><br>
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<dd class="notedate">Posted on December 17, 2016 - 11:08 (UTC)</dd>
<dt class="note">[[User:Fusselwurm|Fusselwurm]]</dt>
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Seems to be fixed for players now (as of 1.66) : returns <code>true</code> if submerged, <code>false</code> is swimming on surface
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Revision as of 12:08, 17 December 2016

Hover & click on the images for description

Description

Description:
Return whether object is fully underwater. Works as intended only on objects, not units. For units it returns "isSwimming" and not "underwater"
Groups:
Uncategorised

Syntax

Syntax:
underwater object
Parameters:
object: Object
Return Value:
Boolean

Examples

Example 1:
_isSwimming = underwater player;
Example 2:
_isUnderwater = eyePos player select 2 < 0;

Additional Information

See also:
isTouchingGroundisAbleToBreathe

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on September 21, 2014 - 20:49 (UTC)
Killzone Kid
This command name is MISLEADING. It returns true when player is in swimming position and false otherwise. Player can be standing fully underwater and this command would return false or swimming with head above water and this command would return true.

Posted on December 17, 2016 - 11:08 (UTC)
Fusselwurm
Seems to be fixed for players now (as of 1.66) : returns true if submerged, false is swimming on surface